public ManagePortals(GraphicsDevice gfx, MainForm mainForm) { InitializeComponent(); parentForm = mainForm; this.xnaRenderer1.OnDraw += new EventHandler(XnaRender); this.sprite_batch = new SpriteBatch(gfx); tile_palette = new TilePalette(this); assembly = Assembly.GetExecutingAssembly(); pixel_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.white_pixel.png")); tile_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.white_default_tile.png")); grid_texture = Texture2D.FromStream(gfx, pixel_texture_stream); tile_texture = Texture2D.FromStream(gfx, tile_texture_stream); foreach (Portal portal in GLB_Data.portals) { ListViewItem lvi = new ListViewItem(portal.name); lvi.Text = portal.name; lvi.SubItems.Add(new ListViewItem.ListViewSubItem(lvi, portal.x.ToString())); lvi.SubItems.Add(new ListViewItem.ListViewSubItem(lvi, portal.y.ToString())); portalList.Items.Add(lvi); } this.MouseWheel += new MouseEventHandler(this.xna_renderer_MouseWheel); selectedPortal.name = null; selectedPortal.x = -1; selectedPortal.y = -1; selectedLandingSpot.X = -1; selectedLandingSpot.Y = -1; }
public MainForm() { InitializeComponent(); this.xna_renderer.OnInitialize += new EventHandler(XnaInitialize); this.xna_renderer.OnDraw += new EventHandler(XnaRender); Application.Idle += delegate { xna_renderer.Invalidate(); }; Camera.InitCamera(); // Custom Controls tile_palette = new TilePalette(this); pnl_tile_palette.Controls.Add(tile_palette); InitLoadTilesDialog(); InitLoadMapDialog(); InitSaveMapDialog(); // Set default initial map values GLB_Data.TileMap = new Tile[3 + 1, 20, 20]; // 3 depth layers + walk layer // Last layer is used for walk grid! GLB_Data.MapSize.Depth = GLB_Data.TileMap.GetLength(0) - 1; GLB_Data.MapSize.Width = GLB_Data.TileMap.GetLength(1); GLB_Data.MapSize.Height = GLB_Data.TileMap.GetLength(2); GLB_Data.MapSize.TileSize = Constants.DEFAULT_TILE_SIZE; GLB_Data.TerrainLayout = new Int32[GLB_Data.MapSize.Width, GLB_Data.MapSize.Height]; InitTileMap(); ResetSelectedTiles(); ShowCurrentLayer(); MouseOnMe = false; // Undo / Redo functionality undo_redo = new UndoRedo(); CheckUndoRedo(); HideLayers = false; ShowGrid = false; ShowWalkLayer = true; ShowTerrainTypes = false; InitToolbar(); // Set default paint tool SetBrush(PaintTool.Brush); assembly = Assembly.GetExecutingAssembly(); pixel_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.white_pixel.png")); tile_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.white_default_tile.png")); chest_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.chest32.png")); NPC_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.NPC32.png")); monster_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.monster32.png")); block_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.block32.png")); switch_texture_stream = (assembly.GetManifestResourceStream("XNA_Map_Editor.Resources.switch32.png")); xml_writer = new XmlMapWriter(this); this.MouseWheel += new MouseEventHandler(this.xna_renderer_MouseWheel); InitTerrainData(); terrain_editor_form = new TerrainEditor(this); // combo box drawing events this.toolbar_terrain_combo.ComboBox.DrawMode = DrawMode.OwnerDrawFixed; this.toolbar_terrain_combo.ComboBox.DrawItem += new DrawItemEventHandler(combo_terrain_DrawItem); // Tile Size editor frm_tile_size = new TileSizeEditor(); frm_tile_size.Visible = false; }