コード例 #1
0
ファイル: Selector.cs プロジェクト: barronds/XNARTS
            private void Translate(Vector2 t)
            {
                mAABB.Translate(t);
                mPos = mAABB.GetMin();

                // translate each button the same amount, and account for title
                for (int i = 0; i < mSelections.Length; ++i)
                {
                    mSelections[i].Translate(t);
                }

                mTitleButton.Translate(t);
            }
コード例 #2
0
ファイル: Camera.cs プロジェクト: barronds/XNARTS
        private void CalcProjectionMatrix()
        {
            Vector2 min = mWorldView.GetMin();
            Vector2 max = mWorldView.GetMax();

            // left, right, bottom, top, near, far
            float       left   = min.X;
            float       right  = max.X;
            float       top    = min.Y;
            float       bottom = max.Y;
            const float near   = 1;
            const float far    = -1;

            mProjectionMatrix = Matrix.CreateOrthographicOffCenter(left, right, bottom, top, near, far);
        }
コード例 #3
0
ファイル: Camera.cs プロジェクト: barronds/XNARTS
        private xAABB2 ClampWorldView(xAABB2 world_view)
        {
            // make it true to aspect ratio and can't exceed width or height of map.
            Vector2 min = world_view.GetMin();
            Vector2 max = world_view.GetMax();

            // clamp edges
            min.X = Math.Max(0, min.X);
            min.Y = Math.Max(0, min.Y);
            max.X = Math.Min(mWorldSize.x, max.X);
            max.Y = Math.Min(mWorldSize.y, max.Y);

            // restore aspect ratio by bringing in x or y
            Vector2 span     = max - min;
            float   ideal_dy = span.X * mAspect;

            if (span.Y > ideal_dy)
            {
                max.Y = min.Y + span.X * mAspect;
            }
            else
            {
                max.X = min.X + span.Y / mAspect;
            }

            return(new xAABB2(min, max));
        }
コード例 #4
0
ファイル: UITypes.cs プロジェクト: barronds/XNARTS
 private void ValidateAABB()
 {
     if (mParent != null)
     {
         xAABB2 parent_aabb = new xAABB2(Vector2.Zero, mParent.GetPosition().GetRelatveAABB().GetSize());
         XUtils.Assert(parent_aabb.Contains(mRelativeAABB.GetMin()) && parent_aabb.Contains(mRelativeAABB.GetMax()));
     }
 }
コード例 #5
0
ファイル: UITypes.cs プロジェクト: barronds/XNARTS
 public xAABB2 GetScreenAABB()
 {
     if (mParent != null)
     {
         xAABB2 parent_screen_aabb = mParent.GetPosition().GetScreenAABB();
         xAABB2 aabb = mRelativeAABB;
         aabb.Translate(parent_screen_aabb.GetMin());
         return(aabb);
     }
     else
     {
         return(mRelativeAABB);
     }
 }
コード例 #6
0
        public void Util_DrawBox(XSimpleDraw simple_draw, Style style, xAABB2 screen_aabb)
        {
            Vector3 lo_x_lo_y = new Vector3(screen_aabb.GetMin(), 0);
            Vector3 hi_x_hi_y = new Vector3(screen_aabb.GetMax(), 0);

            Vector2 size      = screen_aabb.GetSize();
            Vector3 lo_x_hi_y = lo_x_lo_y + new Vector3(0, size.Y, 0);
            Vector3 hi_x_lo_y = lo_x_lo_y + new Vector3(size.X, 0, 0);

            simple_draw.DrawQuad(lo_x_lo_y, hi_x_hi_y, style.mBackgroundColor);

            simple_draw.DrawLine(lo_x_lo_y, hi_x_lo_y, style.mBorderColor);
            simple_draw.DrawLine(hi_x_lo_y, hi_x_hi_y, style.mBorderColor);
            simple_draw.DrawLine(hi_x_hi_y, lo_x_hi_y, style.mBorderColor);
            simple_draw.DrawLine(lo_x_hi_y, lo_x_lo_y, style.mBorderColor);
        }
コード例 #7
0
ファイル: Buttons.cs プロジェクト: barronds/XNARTS
            void _IButton.Draw(XSimpleDraw simple_draw)
            {
                // draw border and background, then draw core
                Vector3 lo = new Vector3(mAABB.GetMin(), 2);                   // zero might not be right z
                Vector3 hi = new Vector3(mAABB.GetMax(), 2);

                Color body_color   = mButtonCore.mPressed ? mButtonCore.mPressedColor : mButtonCore.mStyle.mBackgroundColor;
                Color border_color = mButtonCore.mStyle.mBorderColor;

                simple_draw.DrawQuad(lo, hi, body_color);

                simple_draw.DrawLine(lo, mCorner2, border_color);
                simple_draw.DrawLine(mCorner2, hi, border_color);
                simple_draw.DrawLine(hi, mCorner3, border_color);
                simple_draw.DrawLine(mCorner3, lo, border_color);

                mButtonCore.Draw(simple_draw);
            }
コード例 #8
0
ファイル: World.cs プロジェクト: barronds/XNARTS
        public void RenderWorldLines_Dynamic(xAABB2 view_aabb)
        {
            XSimpleDraw simple_draw_world = XSimpleDraw.Instance(xeSimpleDrawType.WorldSpace_Transient);

            // calculate color to use based on how much world is being drawn
            const float k_large_view_size = 200;
            const float k_small_view_size = 5;
            float       view_width        = view_aabb.GetMax().X - view_aabb.GetMin().X;
            float       lightness         = view_width > k_large_view_size ? 1.0f :
                                            view_width < k_small_view_size ? 0.0f :
                                            (view_width - k_small_view_size) / (k_large_view_size - k_small_view_size);

            lightness = XMath.Sqrt(lightness);

            Color k_lightest_color = new Color(0.0f, 0.0f, 0.0f, 0.025f);
            Color k_darkest_color  = new Color(0.0f, 0.0f, 0.0f, 0.33f);
            Color result_color     = Color.Lerp(k_darkest_color, k_lightest_color, lightness);

            // each cell is 1 unit on edge in world space
            Vector3 start = new Vector3();
            Vector3 end   = new Vector3();

            start.Y = 0;
            end.Y   = mMap.mBounds.y;

            for (int x = 0; x <= mMap.mBounds.x; ++x)
            {
                start.X = x;
                end.X   = x;

                simple_draw_world.DrawLine(start, end, result_color);
            }

            start.X = 0;
            end.X   = mMap.mBounds.x;

            for (int y = 0; y <= mMap.mBounds.y; ++y)
            {
                start.Y = y;
                end.Y   = y;

                simple_draw_world.DrawLine(start, end, result_color);
            }
        }
コード例 #9
0
ファイル: BBox2.cs プロジェクト: barronds/XNARTS
        public static void UnitTest()
        {
            xAABB2 aabb1 = new xAABB2();

            XUtils.Assert(aabb1.mIsValid == false);

            xAABB2 aabb2 = new xAABB2(Vector2.Zero);
            xAABB2 aabb3 = new xAABB2(Vector2.Zero, 1f);
            xAABB2 aabb4 = new xAABB2(Vector2.Zero, Vector2.Zero);

            XUtils.Assert(aabb2.IsValid() && aabb3.IsValid() && aabb4.IsValid());

            aabb2.Reset();
            XUtils.Assert(!aabb2.IsValid());

            Vector2     oneTwo     = new Vector2(1f, 2f);
            Vector2     negTwoFour = -2f * oneTwo;
            Vector2     TwentyTen  = new Vector2(20f, 10f);
            const float kTol       = 0.001f;

            aabb2.Set(oneTwo);
            XUtils.AssertVal(aabb2.mMin, oneTwo, kTol);
            XUtils.AssertVal(aabb2.mMax, oneTwo, kTol);
            XUtils.Assert(aabb2.IsValid());

            //aabb2.Set( oneTwo, negTwoFour ); inside out, asserts, good
            aabb2.Set(negTwoFour, oneTwo);
            XUtils.Assert(aabb2.Contains(Vector2.Zero));
            XUtils.Assert(!aabb2.Contains(TwentyTen));
            XUtils.Assert(aabb2.Contains(negTwoFour));
            XUtils.Assert(aabb2.Contains(oneTwo));
            XUtils.Assert(!aabb2.Contains(-TwentyTen));

            //aabb2.Set( oneTwo, -3f ); asserts on negative radius, good
            Vector2 fiveFive     = new Vector2(5f, 5f);
            Vector2 sixSeven     = oneTwo + fiveFive;
            Vector2 negFourThree = new Vector2(-4f, -3f);
            Vector2 epsilon      = new Vector2(kTol, kTol);

            aabb2.Set(oneTwo, 5f);
            XUtils.Assert(aabb2.Contains(oneTwo));
            XUtils.Assert(aabb2.Contains(fiveFive));
            XUtils.Assert(aabb2.Contains(negFourThree));
            XUtils.Assert(!aabb2.Contains(TwentyTen));
            XUtils.Assert(!aabb2.Contains(-TwentyTen));
            XUtils.Assert(aabb2.Contains(Vector2.Zero));
            XUtils.Assert(aabb2.Contains(negFourThree + epsilon));
            XUtils.Assert(!aabb2.Contains(negFourThree - epsilon));
            XUtils.Assert(aabb2.Contains(sixSeven - epsilon));
            XUtils.Assert(!aabb2.Contains(sixSeven + epsilon));

            aabb2.Set(Vector2.Zero);
            XUtils.Assert(!aabb2.IsNonDegenerate());

            aabb2.Add(Vector2.UnitX);
            XUtils.Assert(!aabb2.IsNonDegenerate());
            XUtils.Assert(aabb2.Contains(new Vector2(0.5f, 0f)));

            aabb2.Add(oneTwo);
            XUtils.Assert(aabb2.IsNonDegenerate());
            XUtils.Assert(aabb2.Contains(new Vector2(0.5f, 1f)));

            aabb2.Reset();
            aabb2.Add(Vector2.Zero);
            XUtils.Assert(aabb2.IsValid());

            aabb2.Reset();
            aabb2.Add(-fiveFive);
            aabb2.Add(TwentyTen);
            XUtils.AssertVal(aabb2.GetMin(), -fiveFive, kTol);
            XUtils.AssertVal(aabb2.GetMax(), TwentyTen, kTol);
            XUtils.AssertVal(aabb2.GetCenter(), new Vector2(7.5f, 2.5f), kTol);
            XUtils.AssertVal(aabb2.GetRadius(), new Vector2(12.5f, 7.5f), kTol);
            XUtils.AssertVal(aabb2.GetSize(), new Vector2(25f, 15f), kTol);
            XUtils.AssertVal(aabb2.GetArea(), 375f, kTol);

            aabb2.Reset();
            aabb2.Add(Vector2.Zero);
            aabb2.Add(oneTwo);
            aabb2.ScaleWorld(4f);
            XUtils.AssertVal(aabb2.GetArea(), 32f, kTol);

            aabb2.Translate(fiveFive);
            Vector2 center2 = new Vector2(7f, 9f);

            XUtils.AssertVal(aabb2.GetArea(), 32f, kTol);
            XUtils.AssertVal(aabb2.GetCenter(), center2, kTol);
            XUtils.Assert(!aabb2.Contains(oneTwo));
            XUtils.Assert(aabb2.Contains(new Vector2(6f, 8f)));

            //aabb2.ScaleWorld( -1f ); asserts negative scalar, good
            //aabb2.ScaleLocal( -50f ); asserts negative scalar, good
            aabb2.ScaleLocal(0.25f);
            XUtils.AssertVal(aabb2.GetCenter(), center2, kTol);
            XUtils.AssertVal(aabb2.GetArea(), 2f, kTol);
            XUtils.Assert(!aabb2.Contains(new Vector2(6f, 8f)));
            XUtils.Assert(aabb2.Contains(center2));

            aabb2.Reset();
            aabb2.Add(Vector2.Zero);
            aabb2.Add(oneTwo);
            aabb2.Resize(new Vector2(0.1f, -0.3f));
            XUtils.AssertVal(aabb2.GetArea(), 1.68f, kTol);
            XUtils.Assert(!aabb2.Contains(Vector2.Zero));
            XUtils.Assert(aabb2.Contains(new Vector2(-0.05f, 1.4f)));
        }