コード例 #1
0
ファイル: StateMachine.cs プロジェクト: barronds/XNARTS
        public void RemoveState(txStateID state_id, txStateID new_state_if_current)
        {
            XUtils.Assert(!mLocked, "Modifying state machine while in use not allowed.");

            // if that was the current state, prepare to switch states as indicated.
            // remove all transitions to that state from other states.
            // remove state.
            XState next_state = null;

            if (mCurrentState.mStateID.Equals(state_id))
            {
                XUtils.Assert(!new_state_if_current.Equals(state_id));

                if (new_state_if_current.Equals(txStateID.kNone))
                {
                    XUtils.Assert(mStates.Count == 1, "can only switch to no current state if removing the last state");
                    mCurrentState = null;
                }
                else
                {
                    bool found_next = mStates.TryGetValue(new_state_if_current, out next_state);
                    XUtils.Assert(found_next);
                }
            }

            for (int i = 0; i < mStates.Count; ++i)
            {
                var state_i = mStates.ElementAt(i);
                state_i.Value.RemoveTransitionsTo(state_id);
            }

            if (next_state != null)
            {
                mCurrentState = next_state;
            }

            XState state;
            bool   found = mStates.TryGetValue(state_id, out state);

            XUtils.Assert(found);
            mStates.Remove(state_id);
        }
コード例 #2
0
ファイル: StateMachine.cs プロジェクト: barronds/XNARTS
 public void SetStartingState(txStateID starting_state)
 {
     XUtils.Assert(mCurrentState == null);
     XUtils.Assert(!starting_state.Equals(txStateID.kNone));
     mCurrentState = GetState(starting_state);
 }