public void Draw(SpriteBatch spriteBatch) { // Background if (BGTex != null) { spriteBatch.Draw(BGTex, m_GridArea.ToRect().AddVector2(DrawOffset), Color.White); } // Tiles Tiles.ForEach(t => t.Draw(spriteBatch, DrawOffset)); }
/// <summary> /// Draws the node visually. Only used for debug purpose. /// </summary> /// <param name="spriteBatch"></param> public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Common.White1px, AABB.ToRect(), BGColor); const int LINE_WIDTH = 3; spriteBatch.Draw(Common.White1px, new Rectangle((int)AABB.Left, (int)AABB.Top, (int)AABB.Width, LINE_WIDTH), Color.Red); spriteBatch.Draw(Common.White1px, new Rectangle((int)AABB.Right - LINE_WIDTH, (int)AABB.Top, LINE_WIDTH, (int)AABB.Height), Color.Red); spriteBatch.Draw(Common.White1px, new Rectangle((int)AABB.Left, (int)AABB.Bottom - LINE_WIDTH, (int)AABB.Width, LINE_WIDTH), Color.Red); spriteBatch.Draw(Common.White1px, new Rectangle((int)AABB.Left, (int)AABB.Top, LINE_WIDTH, (int)AABB.Height), Color.Red); if (!IsLeaf) { TopLeft.Draw(spriteBatch); TopRight.Draw(spriteBatch); BottomRight.Draw(spriteBatch); BottomLeft.Draw(spriteBatch); } }