public Component3D(GameCore game, GeometricPrimitive primitiveModel, Texture2D texture) : base(game, texture) { this.primitiveModel = primitiveModel; this.mygame = game; this.texture = texture; }
public Component3D(GameCore game, GeometricPrimitive primitiveModel, Color color) : base(game, null) { this.primitiveModel = primitiveModel; this.mygame = game; this.color = color; }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (GameCore game = new GameCore()) { game.Run(); } }
public Component3D(GameCore game, Model model, Texture2D texture) : base(game, texture) { if (model != null) { this.model = model; SetupEffectDefaults(model); } }
//Sprite image; como fazer public Fly(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura, Vector2 positionfly, Player player, int score) : base(game, imgInimigo,hp,velocidadeInimigo,largura,score) { this.positionInimigo = positionfly; this.player = player; life = mygame.Content.Load<Texture2D>("life"); this.score = score; }
public DualGuns(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura, int score) : base(game, imgInimigo,hp,velocidadeInimigo,largura,score) { life = mygame.Content.Load<Texture2D>("life"); sprite = new Sprite(mygame, imgInimigo, 4, new Vector3(), 0); positionInimigo = new Vector2(20, 20); this.score = score; }
public LancadorMisseis(GameCore game, Texture2D imgInimigo, int hp, int velocidadeInimigo, int largura, ScreenGamePlay screen, int score) : base(game, imgInimigo, hp, velocidadeInimigo, largura, score) { positionInimigo = new Vector2(rnd.Next(mygame.Window.ClientBounds.Width), 0); this.screen = screen; imgTiro = mygame.Content.Load<Texture2D>("missel"); life = mygame.Content.Load<Texture2D>("life"); this.score = score; }
public Player(GameCore game, Texture2D imgPlayer, Vector2 positionPlayer, int vida, int hp, int velocidadePlayer, ScreenGamePlay screen) : base(game, imgPlayer) { this.positionPlayer = positionPlayer; this.imgPlayer = imgPlayer; this.vida = vida; this.hp = hp; this.velocidadePlayer = velocidadePlayer; this.screen = screen; }
public Inimigo(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura,int score) : base(game, imgInimigo) { this.imgInimigo = imgInimigo; this.hp = hp; this.velocidadeInimigo = velocidadeInimigo; this.largura = largura; this.altura = imgInimigo.Height; this.score = score; }
public Inimigo(GameCore game, Texture2D imgInimigo, int hp, int velocidadeInimigo, int largura) : base(game, imgInimigo) { positionInimigo = new Vector2(rnd.Next(mygame.Window.ClientBounds.Width), -50); this.imgInimigo = imgInimigo; this.hp = hp; this.velocidadeInimigo = velocidadeInimigo; this.largura = largura; this.altura = imgInimigo.Height; }
public Metralhadora(GameCore game, Texture2D imgInimigo, int hp, float velocidadeInimigo, int largura, Screen screen, int score) : base(game, imgInimigo, hp, velocidadeInimigo, largura, score) { life = mygame.Content.Load<Texture2D>("life"); sprite = new Sprite(mygame, imgInimigo, 8, new Vector3(), 0); positionInimigo = new Vector2(49, 20); tiro = mygame.Content.Load<Texture2D>("TiroPlayer"); this.screen = screen; this.score = score; }
public ScreenGamePlay(GameCore game) : base(game) { bg = mygame.Content.Load<Texture2D>("bg"); int width = game.Window.ClientBounds.Right - game.Window.ClientBounds.Left; int height = game.Window.ClientBounds.Bottom - game.Window.ClientBounds.Top; while (width > 0) { width -= 200; int htemp = height; while (htemp > -200) { htemp -= 200; bgpos.Add(new Vector2(width, htemp)); } } szbg = bgpos.Count; mygame.sons.playSong(2); }
public Component(GameCore game) { // TODO: Complete member initialization this.game = game; }
public Component(GameCore game, Texture2D texture) { this.texture = texture; this.mygame = game; this.alpha = 255;//opaco }
public Component3D(GameCore game, Texture2D texture) : base(game, texture) { }
public RepositorioDeModelos(GameCore game) { }