internal void RegisterCollision(SpriteCollisionCoordinator collisionCoordinator) { foreach (InvaderBase invader in m_InvaderRows) { collisionCoordinator.AddItem(invader,false); invader.CollisionCoordinator = collisionCoordinator; } }
public void RegisterCollision(SpriteCollisionCoordinator CollisionCoordinator) { CollisionCoordinator.AddItem(this,false); }