コード例 #1
0
        /// <summary>
        /// Master server constructor. Initialises child objects, helpers and listeners
        /// </summary>
        /// <param name="statusDisplay"></param>
        /// <param name="commandInterface"></param>
        private MasterServer(IStatusDisplay statusDisplay, ICommandInterface commandInterface, ICDKeyValidator cdKeyValidator, IGameStatsLog gameStats, ILogWriter logWriter)
        {
            if (MasterServer.instance != null)
            {
                throw new InvalidOperationException("Attempted to create a Master Server instance whilst another instance was still active");
            }

            // Assign static references
            MasterServer.instance  = this;
            MasterServer.logWriter = logWriter;

            // Assign instance references
            this.statusDisplay    = statusDisplay;
            this.commandInterface = commandInterface;
            this.cdKeyValidator   = cdKeyValidator;
            this.gameStats        = gameStats;

            // Initialise the command interface if we have one
            if (commandInterface != null)
            {
                commandInterface.OnChange += new EventHandler(DisplayCommandInterface);
            }

            // GeoIP resolver is used to resolve IP addresses to locations
            geoIP = new GeoIP();

            // MD5 database is used to download new MD5 package data to connecting servers
            md5Manager = new MD5Manager();

            // IP ban manager used to ban clients from accessing the server
            banManager = new IPBanManager();

            // Create the Server List object
            serverList = new ServerList(this);

            // Create the web server
            webServer = new WebServer(banManager);

            // Initialise the status display module if we have one
            if (statusDisplay != null)
            {
                logBufferSize = statusDisplay.LogBufferSize;
                logBufferWrap = statusDisplay.LogBufferWrap;

                displayTimer = new Timer(new TimerCallback(this.Display));
                Display(null);
            }

            // Load the GeoIP database, MD5 database and ban list from the files (this happens last because they may take a while)
            geoIP.Load(MasterServer.Settings.GeoIPDataFile);
            md5Manager.Load(MasterServer.Settings.MD5DataFile);
            banManager.Load(MasterServer.Settings.BanListFile);
        }
コード例 #2
0
        /// <summary>
        /// Shut down the master server instance
        /// </summary>
        private void Shutdown()
        {
            // End listen thread and close the listen sockets
            EndListening();

            // Web server
            if (webServer != null)
            {
                webServer.Dispose();
                webServer = null;
            }

            // Shut down the server list
            if (serverList != null)
            {
                serverList.Shutdown();
                serverList = null;
            }

            // Ban manager
            if (banManager != null)
            {
                banManager.Dispose();
                banManager = null;
            }

            // MD5 database
            if (md5Manager != null)
            {
                md5Manager.Dispose();
                md5Manager = null;
            }

            // GeoIP resolver
            if (geoIP != null)
            {
                geoIP.Dispose();
                geoIP = null;
            }

            // Display update timer
            if (displayTimer != null)
            {
                displayTimer.Change(Timeout.Infinite, Timeout.Infinite);
                displayTimer.Dispose();
                displayTimer = null;
            }

            // Shut down the status display if we have one
            if (statusDisplay != null)
            {
                statusDisplay.Notify("EXIT");
                ModuleManager.ReleaseModule <IStatusDisplay>();
                statusDisplay = null;
            }

            // Shut down the command interface if we have one
            if (commandInterface != null)
            {
                commandInterface.OnChange -= new EventHandler(DisplayCommandInterface);
                ModuleManager.ReleaseModule <ICommandInterface>();
                commandInterface = null;
            }
        }