public void Undo(RuntimeTerrainEditor t) { TerrainUtility.SetDetailLayer(cmd.terrain, cmd.detailMap, cmd.startMapIndex.x, cmd.startMapIndex.y, cmd.layer); }
public void Undo(RuntimeTerrainEditor t) { TerrainUtility.SetAlphaMap(cmd.terrain, cmd.alphaMap, cmd.startMapIndex.x, cmd.startMapIndex.y); }
public void Undo(RuntimeTerrainEditor t) { t.SetHeightMap(cmd.terrain, cmd.heightMap, cmd.startMapIndex.x, cmd.startMapIndex.y, true); }