public override void Init() { base.Init(); SpellAgent sa = graph.Owner as SpellAgent; sa.OnKill += () => o.Call(); }
public override void Init() { SpellAgent sa = graph.Owner as SpellAgent; sa.OnAttackLand += () => o.Call(); }
public override void Init() { o.Call(); }
void Update() { o.Call(); //time.Timeout(dt, Update); }
public override void Init() { var sa = graph.Owner as SpellAgent; sa.OnSpellStart += () => o.Call(); }
public void Invoke(object time) { // wait time o.Call(); }
public override void Destroy() { base.Destroy(); o.Call(); }