コード例 #1
0
 private void OnSelectCraft(Craft craft)
 {
     if (craft.Status != CraftStatus.Ready)
         return;
     EndModal();
     GameState.Current.SetScreen(new SelectDestination(craft));
 }
コード例 #2
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ファイル: EquipCraft.cs プロジェクト: jmfb/XComGenerations
        public EquipCraft(Craft craft)
        {
            this.craft = craft;
            var metadata = craft.CraftType.Metadata();

            AddControl(new Border(0, 0, 320, 200, ColorScheme.Blue, Backgrounds.EquipCraft, 9));
            AddControl(new Label(8, Label.Center, craft.Name, Font.Large, ColorScheme.Blue));
            AddControl(new Label(24, 24, "DAMAGE>", Font.Normal, ColorScheme.Blue));
            AddControl(new Label(24, 59, craft.DamagePercent.FormatPercent(), Font.Normal, ColorScheme.White));
            AddControl(new Label(24, 232, "FUEL>", Font.Normal, ColorScheme.Blue));
            AddControl(new Label(24, 255, craft.FuelPercent.FormatPercent(), Font.Normal, ColorScheme.White));
            AddControl(new Picture(35 + metadata.RowOffset, 125 + metadata.ColumnOffset, metadata.Image));

            if (metadata.WeaponCount >= 1)
                AddControl(new Button(48, 24, 24, 36, "1", ColorScheme.Blue, Font.Normal, OnWeapon1));
            if (metadata.WeaponCount >= 2)
                AddControl(new Button(48, 271, 24, 36, "2", ColorScheme.Blue, Font.Normal, OnWeapon2));
            AddControl(new CraftWeaponPreview(craft));

            if (metadata.Space > 0)
            {
                AddControl(new Button(96, 24, 64, 16, "CREW", ColorScheme.Blue, Font.Normal, OnClickCrew));
                AddControl(new Button(120, 24, 64, 16, "EQUIPMENT", ColorScheme.Blue, Font.Normal, OnClickEquipment));
                AddControl(new Button(144, 24, 64, 16, "ARMOR", ColorScheme.Blue, Font.Normal, OnClickArmor));
            }
            AddControl(new CraftCargoPreview(craft));

            AddControl(new Button(168, 128, 64, 24, "OK", ColorScheme.Blue, Font.Normal, OnOk));
        }
コード例 #3
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ファイル: CraftSoldiers.cs プロジェクト: jmfb/XComGenerations
 private void MoveSoldierToCraft(Soldier soldier, Craft soldierCraft)
 {
     if (craft.SpaceAvailable == 0)
         return;
     soldierCraft.SoldierIds.Remove(soldier.Id);
     craft.SoldierIds.Add(soldier.Id);
 }
コード例 #4
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ファイル: LowFuel.cs プロジェクト: jmfb/XComGenerations
 public LowFuel(Craft craft)
 {
     AddControl(new Border(40, 16, 224, 120, ColorScheme.Aqua, Backgrounds.Craft, 10));
     AddControl(new Label(60, Label.CenterOf(16, 224), craft.Name, Font.Large, ColorScheme.Yellow));
     AddControl(new Label(90, Label.CenterOf(16, 224), "is low on fuel,", Font.Normal, ColorScheme.Yellow));
     AddControl(new Label(98, Label.CenterOf(16, 224), "returning to base", Font.Normal, ColorScheme.Yellow));
     AddControl(new Button(120, 30, 90, 18, "OK", ColorScheme.Aqua, Font.Normal, EndModal));
     AddControl(new Button(120, 135, 90, 18, "OK - 5 secs", ColorScheme.Aqua, Font.Normal, OnOkFiveSeconds));
 }
コード例 #5
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 public NotEnoughStoresToRefuelCraft(Data.Base @base, Craft craft)
 {
     AddControl(new Border(20, 32, 256, 160, ColorScheme.Green, Backgrounds.Craft, 10));
     AddControl(new Label(66, Label.Center, "Not enough Elerium-115", Font.Large, ColorScheme.Green));
     AddControl(new Label(82, Label.Center, $"to refuel {craft.Name}", Font.Large, ColorScheme.Green));
     AddControl(new Label(98, Label.Center, $"at {@base.Name}", Font.Large, ColorScheme.Green));
     AddControl(new Button(150, 48, 100, 16, "OK", ColorScheme.Green, Font.Normal, EndModal));
     AddControl(new Button(150, 172, 100, 16, "OK - 5 secs", ColorScheme.Green, Font.Normal, OnOkFiveSeconds));
 }
コード例 #6
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 public NotEnoughStoresToRearmCraft(Data.Base @base, Craft craft, ItemType ammo)
 {
     AddControl(new Border(20, 32, 256, 160, ColorScheme.Green, Backgrounds.Craft, 10));
     AddControl(new Label(66, Label.Center, "Not enough", Font.Large, ColorScheme.Green));
     AddControl(new Label(82, Label.Center, ammo.Metadata().Name, Font.Large, ColorScheme.Green));
     AddControl(new Label(98, Label.Center, $"to rearm {craft.Name}", Font.Large, ColorScheme.Green));
     AddControl(new Label(114, Label.Center, $"at {@base.Name}", Font.Large, ColorScheme.Green));
     AddControl(new Button(150, 48, 100, 16, "OK", ColorScheme.Green, Font.Normal, EndModal));
     AddControl(new Button(150, 172, 100, 16, "OK - 5 secs", ColorScheme.Green, Font.Normal, OnOkFiveSeconds));
 }
コード例 #7
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 public ReachedWaypoint(Craft craft, Waypoint waypoint)
 {
     this.craft = craft;
     AddControl(new Border(16, 16, 224, 168, ColorScheme.Green, Backgrounds.Craft, 10));
     AddControl(new Label(48, Label.CenterOf(16, 224), craft.Name, Font.Large, ColorScheme.Green));
     AddControl(new Label(64, Label.CenterOf(16, 224), "has reached", Font.Large, ColorScheme.Green));
     AddControl(new Label(80, Label.CenterOf(16, 224), "Destination", Font.Large, ColorScheme.Green));
     AddControl(new Label(96, Label.CenterOf(16, 224), waypoint.Name, Font.Large, ColorScheme.Green));
     AddControl(new Label(120, Label.CenterOf(16, 224), "Now patrolling", Font.Large, ColorScheme.Green));
     AddControl(new Button(144, 58, 140, 12, "OK", ColorScheme.Aqua, Font.Normal, EndModal));
     AddControl(new Button(160, 58, 140, 12, "REDIRECT CRAFT", ColorScheme.Aqua, Font.Normal, OnRedirectCraft));
 }
コード例 #8
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ファイル: ReadyToLand.cs プロジェクト: jmfb/XComGenerations
 public ReadyToLand(Craft craft)
 {
     this.craft = craft;
     var centerOf = Label.CenterOf(20, 216);
     AddControl(new Border(20, 20, 216, 160, ColorScheme.Aqua, Backgrounds.Ufo, 9));
     AddControl(new Label(40, centerOf, craft.Name, Font.Large, ColorScheme.Yellow));
     AddControl(new Label(56, centerOf, "ready to", Font.Large, ColorScheme.Aqua));
     AddControl(new Label(72, centerOf, "land near", Font.Large, ColorScheme.Aqua));
     AddControl(new Label(88, centerOf, craft.Destination.Name, Font.Large, ColorScheme.Yellow));
     AddControl(new Label(130, centerOf, "Begin Mission?", Font.Large, ColorScheme.Aqua));
     AddControl(new Button(150, 40, 80, 20, "YES", ColorScheme.Aqua, Font.Normal, OnYes));
     AddControl(new Button(150, 136, 80, 20, "NO", ColorScheme.Aqua, Font.Normal, OnNo));
 }
コード例 #9
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        public SelectDestination(Craft craft)
        {
            this.craft = craft;
            AddControl(new Background(Backgrounds.Geoscape, 0));
            worldView = new WorldView(OnChooseDestination);
            AddControl(worldView);
            AddControl(new WorldControls(worldView));

            AddControl(new Border(0, 0, 256, 28, ColorScheme.Green, Backgrounds.Title, 0));
            AddControl(new Label(10, 8, "SELECT DESTINATION", Font.Normal, ColorScheme.Green));
            AddControl(new Button(8, 110, 53, 12, "CANCEL", ColorScheme.Aqua, Font.Normal, OnCancel));

            AddControl(new TimeDisplay());
        }
コード例 #10
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ファイル: CraftArmor.cs プロジェクト: jmfb/XComGenerations
 public CraftArmor(Craft craft)
 {
     this.craft = craft;
     AddControl(new Border(0, 0, 320, 200, ColorScheme.Blue, Backgrounds.EquipCraft, 10));
     AddControl(new Label(8, 16, $"Select Armor for {craft.Name}", Font.Large, ColorScheme.Blue));
     AddControl(new Label(32, 16, "NAME", Font.Normal, ColorScheme.Blue));
     AddControl(new Label(32, 130, "CRAFT", Font.Normal, ColorScheme.Blue));
     AddControl(new Label(32, 200, "ARMOR", Font.Normal, ColorScheme.Blue));
     var selectionColor = Palette.GetPalette(10).GetColor(230);
     AddControl(new ListView<Soldier>(40, 8, 16, GameState.SelectedBase.Soldiers, ColorScheme.Blue, selectionColor, OnSelectSoldier)
         .AddColumn(8, Alignment.Left, soldier => "")
         .AddColumn(114, Alignment.Left, soldier => soldier.Name, GetSoldierColor)
         .AddColumn(70, Alignment.Left, soldier => soldier.CraftName, GetSoldierColor)
         .AddColumn(96, Alignment.Left, soldier => soldier.ArmorName, GetSoldierColor));
     AddControl(new Button(176, 16, 288, 16, "OK", ColorScheme.Blue, Font.Normal, OnOk));
 }
コード例 #11
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 public SelectCraftWeapon(Craft craft, int weaponSlot)
 {
     this.craft = craft;
     this.weaponSlot = weaponSlot;
     AddControl(new Border(20, 50, 220, 160, ColorScheme.Purple, Backgrounds.EquipCraft, 10));
     AddControl(new Label(28, Label.Center, "Select Armament", Font.Large, ColorScheme.Purple));
     AddControl(new Label(52, 66, "ARMAMENT", Font.Normal, ColorScheme.Purple));
     AddControl(new Label(52, 145, "QUANTITY", Font.Normal, ColorScheme.Purple));
     AddControl(new Label(44, 195, "AMMUNITION", Font.Normal, ColorScheme.Purple));
     AddControl(new Label(52, 195, "AVAILABLE", Font.Normal, ColorScheme.Purple));
     AddControl(new ListView<CraftWeaponType>(68, 58, 10, AvailableCraftWeapons, ColorScheme.Blue, Palette.GetPalette(10).GetColor(230), OnSelectCraftWeapon)
         .AddColumn(8, Alignment.Left, item => "")
         .AddColumn(94, Alignment.Left, GetName)
         .AddColumn(50, Alignment.Left, item => GetAvailableQuantity(item).FormatNumber())
         .AddColumn(36, Alignment.Left, item => GetAvailableAmmo(item)?.FormatNumber() ?? "N.A."));
     AddControl(new Button(156, 90, 140, 16, "CANCEL", ColorScheme.Purple, Font.Normal, EndModal));
 }
コード例 #12
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 public CraftEquipment(Craft craft)
 {
     this.craft = craft;
     AddControl(new Border(0, 0, 320, 200, ColorScheme.LightMagenta, Backgrounds.Battle, 8));
     AddControl(new Label(8, 16, $"Equipment for {craft.Name}", Font.Large, ColorScheme.LightMagenta));
     AddControl(new Label(24, 16, "SPACE AVAILABLE>", Font.Normal, ColorScheme.LightMagenta));
     AddControl(new DynamicLabel(24, 94, () => craft.SpaceAvailable.FormatNumber(), Font.Normal, ColorScheme.White));
     AddControl(new Label(24, 130, "SPACE USED>", Font.Normal, ColorScheme.LightMagenta));
     AddControl(new DynamicLabel(24, 184, () => craft.SpaceUsed.FormatNumber(), Font.Normal, ColorScheme.White));
     AddControl(new Label(32, 16, "ITEM", Font.Normal, ColorScheme.LightMagenta));
     AddControl(new Label(32, 160, "Stores", Font.Normal, ColorScheme.LightMagenta));
     AddControl(new ListView<ItemType>(40, 8, 16, AvailableItems, ColorScheme.LightMagenta, Palette.GetPalette(8).GetColor(230), OnIncreaseItem)
         .ConfigureUpDown(210, OnDecreaseItem)
         .AddColumn(8, Alignment.Left, item => "")
         .AddColumn(154, Alignment.Left, item => GetName(item), GetColor)
         .AddColumn(86, Alignment.Left, item => GetStoreQuantity(item).FormatNumber(), GetColor)
         .AddColumn(40, Alignment.Left, item => GetCraftQuantity(item).FormatNumber(), GetColor));
     AddControl(new Button(176, 16, 288, 16, "OK", ColorScheme.LightMagenta, Font.Normal, OnOk));
 }
コード例 #13
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ファイル: Battle.cs プロジェクト: jmfb/XComGenerations
 public static Battle CreateFromCraft(Craft craft)
 {
     return new Battle
     {
         Turn = 1,
         CraftId = craft.Id,
         Soldiers = craft.SoldierIds.Select(BattleSoldier.Create).ToList(),
         Stores = craft.Stores.Items.SelectMany(BattleItem.Create).ToList(),
         SelectedUnitId = new SelectedUnitId
         {
             UnitType = UnitType.Soldier,
             Id = craft.SoldierIds.First()
         },
         //TODO: Create alien base, terror, or craft recovery based on craft destination
         Map = MapFactory.CreateFromCraft(craft)
     };
     //TODO: Initial unit placement
     //TODO: Placement of remaining store items
 }
コード例 #14
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ファイル: CraftSoldiers.cs プロジェクト: jmfb/XComGenerations
 public CraftSoldiers(Craft craft)
 {
     this.craft = craft;
     AddControl(new Border(0, 0, 320, 200, ColorScheme.Purple, Backgrounds.Soldier, 8));
     AddControl(new Label(8, 16, $"Select Squad for {craft.Name}", Font.Large, ColorScheme.Purple));
     AddControl(new Label(24, 16, "SPACE AVAILABLE>", Font.Normal, ColorScheme.Purple));
     AddControl(new DynamicLabel(24, 94, () => craft.SpaceAvailable.FormatNumber(), Font.Normal, ColorScheme.White));
     AddControl(new Label(24, 130, "SPACE USED>", Font.Normal, ColorScheme.Purple));
     AddControl(new DynamicLabel(24, 183, () => craft.SpaceUsed.FormatNumber(), Font.Normal, ColorScheme.White));
     AddControl(new Label(32, 16, "NAME", Font.Normal, ColorScheme.Purple));
     AddControl(new Label(32, 130, "RANK", Font.Normal, ColorScheme.Purple));
     AddControl(new Label(32, 232, "CRAFT", Font.Normal, ColorScheme.Purple));
     var selectionColor = Palette.GetPalette(8).GetColor(230);
     AddControl(new ListView<Soldier>(40, 16, 16, GameState.SelectedBase.Soldiers, ColorScheme.Purple, selectionColor, OnClickSoldier)
         .AddColumn(114, Alignment.Left, soldier => soldier.Name, GetSoldierColor)
         .AddColumn(102, Alignment.Left, soldier => $"{soldier.Rank}", GetSoldierColor)
         .AddColumn(64, Alignment.Left, soldier => soldier.CraftName, GetSoldierColor));
     AddControl(new Button(176, 16, 288, 16, "OK", ColorScheme.Blue, Font.Normal, OnOk));
 }
コード例 #15
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ファイル: RedirectCraft.cs プロジェクト: jmfb/XComGenerations
 public RedirectCraft(Craft craft)
 {
     this.craft = craft;
     AddControl(new Border(8, 8, 240, 184, ColorScheme.Green, Backgrounds.Craft, 10));
     AddControl(new Label(20, 32, craft.Name, Font.Large, ColorScheme.Green));
     AddControl(new LabeledValue(36, 32, "STATUS>", craft.MissionStatus, Font.Normal, ColorScheme.Green, ColorScheme.Yellow));
     AddControl(new LabeledValue(52, 32, "BASE>", craft.Base.Name, Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(60, 32, "SPEED>", ((int)craft.Speed).FormatNumber(), Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(68, 32, "MAXIMUM SPEED>", craft.CraftType.Metadata().Speed.FormatNumber(), Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(76, 32, "ALTITUDE>", craft.Altitude, Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(84, 32, "FUEL>", craft.FuelPercent.FormatPercent(), Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(92, 32, "WEAPON-1>", craft.Weapon1Name, Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     if (craft.Weapons.Count >= 1)
         AddControl(new LabeledValue(92, 164, "ROUNDS>", craft.Weapons[0].Ammunition.FormatNumber(), Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new LabeledValue(100, 32, "WEAPON-2>", craft.Weapon2Name, Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     if (craft.Weapons.Count == 2)
         AddControl(new LabeledValue(100, 164, "ROUNDS>", craft.Weapons[1].Ammunition.FormatNumber(), Font.Normal, ColorScheme.Green, ColorScheme.Aqua));
     AddControl(new Button(116, 32, 192, 12, "RETURN TO BASE", ColorScheme.Aqua, Font.Normal, OnReturnToBase));
     AddControl(new Button(132, 32, 192, 12, "SELECT NEW TARGET", ColorScheme.Aqua, Font.Normal, OnSelectNewTarget));
     AddControl(new Button(148, 32, 192, 12, "PATROL", ColorScheme.Aqua, Font.Normal, OnPatrol));
     AddControl(new Button(164, 32, 192, 12, "CANCEL", ColorScheme.Aqua, Font.Normal, EndModal));
 }
コード例 #16
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ファイル: MapFactory.cs プロジェクト: jmfb/XComGenerations
 private static Map CreateTerrorSiteMap(Craft craft)
 {
     var tilesets = new Tileset[5, 5];
     PlaceRoads(tilesets);
     PlaceCraft(tilesets, craft.CraftType.Metadata().Tileset, cityMetadata.FlatTilesets);
     FillTerrain(tilesets, cityMetadata);
     return new Map { Levels = CreateLevels(tilesets, 4) };
 }
コード例 #17
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ファイル: MapFactory.cs プロジェクト: jmfb/XComGenerations
 public static Map CreateMarsMap(Craft avenger)
 {
     var tilesets = new Tileset[5, 5];
     PlaceCraft(tilesets, avenger.CraftType.Metadata().Tileset, marsMetadata.FlatTilesets);
     var exitPyramid = Tileset.Mars10;
     PlaceTileset(tilesets, exitPyramid);
     FillTerrain(tilesets, marsMetadata);
     return new Map { Levels = CreateLevels(tilesets, 4) };
 }
コード例 #18
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ファイル: MapFactory.cs プロジェクト: jmfb/XComGenerations
 private static Map CreateLandingSiteMap(Craft craft)
 {
     var mapLocation = World.Map.Instance[craft.Destination.Location];
     var category = mapLocation.TerrainType?.Metadata().Category;
     var ufo = GameState.Current.Data.GetUfo(craft.Destination.Number);
     return CreateUfoMap(
         craft.CraftType.Metadata().Tileset,
         ufo.UfoType.Metadata().Tileset,
         category?.Metadata(mapLocation.Location.Latitude));
 }
コード例 #19
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ファイル: CraftList.cs プロジェクト: jmfb/XComGenerations
 private static string GetCraftWeaponText(Craft craft)
 {
     return $"{craft.Weapons.Count}\t/{craft.CraftType.Metadata().WeaponCount}";
 }
コード例 #20
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 private static void RepairCraft(Craft craft)
 {
     --craft.Damage;
     if (craft.Damage == 0)
         craft.TransitionStatus();
 }
コード例 #21
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 private static void ReturnCraftToBaseDueToLowFuel(Craft craft)
 {
     craft.LowFuel = true;
     craft.StartToReturnToBase();
     GameState.Current.Notifications.Enqueue(() =>
     {
         new LowFuel(craft).DoModal(GameState.Current.ActiveScreen);
     });
 }
コード例 #22
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 private static void RefuelCraft(Base @base, Craft craft)
 {
     var metadata = craft.CraftType.Metadata();
     switch (metadata.FuelType)
     {
     case FuelType.Normal:
         craft.Fuel += 50;
         break;
     case FuelType.Elerium115:
         if (@base.Stores[ItemType.Elerium115] == 0)
         {
             NotifyNotEnoughStoresToRefuelCraft(@base, craft);
             return;
         }
         @base.Stores.Remove(ItemType.Elerium115);
         craft.Fuel += 5;
         break;
     }
     if (craft.Fuel < metadata.Fuel)
         return;
     craft.Fuel = metadata.Fuel;
     craft.TransitionStatus();
 }
コード例 #23
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        private static void RearmCraft(Base @base, Craft craft)
        {
            var weapon = craft.Weapons.FirstOrDefault(craftWeapon => !craftWeapon.IsFullyArmed);
            if (weapon == null)
            {
                craft.TransitionStatus();
                return;
            }
            var metadata = weapon.WeaponType.Metadata();
            if (metadata.Ammo == null)
                weapon.Reload(100);
            else
            {
                foreach (var ammo in Enumerable.Range(0, metadata.AmmoPerHour))
                {
                    if (@base.Stores[metadata.Ammo.Value] == 0)
                    {
                        NotifyNotEnoughStoresToRearmCraft(@base, craft, metadata.Ammo.Value);
                        return;
                    }

                    @base.Stores.Remove(metadata.Ammo.Value);
                    weapon.Reload(metadata.RoundsInAmmo);
                    if (weapon.IsFullyArmed)
                        break;
                }
            }
        }
コード例 #24
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ファイル: Geoscape.cs プロジェクト: jmfb/XComGenerations
 private void SelectWorldObject(Craft craft)
 {
     new RedirectCraft(craft).DoModal(this);
 }
コード例 #25
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ファイル: CraftList.cs プロジェクト: jmfb/XComGenerations
 private static void OnSelectCraft(Craft craft)
 {
     if (craft.Status != CraftStatus.Out)
         GameState.Current.SetScreen(new EquipCraft(craft));
 }
コード例 #26
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 public CraftCargoPreview(Craft craft)
 {
     this.craft = craft;
 }
コード例 #27
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 private static void RenderCraft(GraphicsBuffer buffer, Facility hangar, Craft craft)
 {
     var metadata = craft.CraftType.Metadata();
     var topRow = hangar.Row * 32 + 8 + metadata.RowOffset;
     var leftColumn = hangar.Column * 32 + metadata.ColumnOffset;
     metadata.Image.Render(buffer, topRow, leftColumn);
 }
コード例 #28
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 private static void CraftArrivalAtDestination(Craft craft)
 {
     switch (craft.Destination.WorldObjectType)
     {
     case WorldObjectType.XcomBase:
         craft.ReturnToBase();
         break;
     case WorldObjectType.Waypoint:
         var waypoint = craft.Patrol();
         GameState.Current.Notifications.Enqueue(() =>
         {
             new ReachedWaypoint(craft, waypoint).DoModal(GameState.Current.ActiveScreen);
         });
         break;
     case WorldObjectType.Ufo:
         //TODO: check if interceptor has weapons, engage enemy
         break;
     case WorldObjectType.LandingSite:
     case WorldObjectType.CrashSite:
         GameState.Current.Notifications.Enqueue(() =>
         {
             new ReadyToLand(craft).DoModal(GameState.Current.ActiveScreen);
         });
         break;
     default:
         throw new NotImplementedException();
     }
 }
コード例 #29
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 private static void NotifyNotEnoughStoresToRefuelCraft(Base @base, Craft craft)
 {
     if (craft.AlreadyNotified)
         return;
     craft.AlreadyNotified = true;
     GameState.Current.Notifications.Enqueue(() =>
     {
         new NotEnoughStoresToRefuelCraft(@base, craft).DoModal(GameState.Current.ActiveScreen);
     });
 }
コード例 #30
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ファイル: MapFactory.cs プロジェクト: jmfb/XComGenerations
 public static Map CreateFromCraft(Craft craft)
 {
     switch (craft.Destination.WorldObjectType)
     {
     case WorldObjectType.AlienBase:
         return CreateAlienBaseMap(Tileset.AlienBase0, alienBaseMetadata);
     case WorldObjectType.CrashSite:
         return CreateLandingSiteMap(craft);
     case WorldObjectType.TerrorSite:
         return CreateTerrorSiteMap(craft);
     case WorldObjectType.LandingSite:
         return CreateLandingSiteMap(craft);
     }
     throw new InvalidOperationException("Invalid craft destination for map.");
 }