コード例 #1
0
        internal static void DrawAxisTick(VertexHelper vh, Axis axis, AxisTheme theme, DataZoom dataZoom,
                                          Orient orient, float startX, float startY, float axisLength)
        {
            var lineWidth  = axis.axisLine.GetWidth(theme.lineWidth);
            var tickLength = axis.axisTick.GetLength(theme.tickLength);

            if (AxisHelper.NeedShowSplit(axis))
            {
                var size = AxisHelper.GetScaleNumber(axis, axisLength, dataZoom);

                var current = orient == Orient.Horizonal ?
                              startX :
                              startY;

                for (int i = 0; i < size; i++)
                {
                    var scaleWidth = AxisHelper.GetScaleWidth(axis, axisLength, i + 1, dataZoom);
                    if (i == 0 && (!axis.axisTick.showStartTick || axis.axisTick.alignWithLabel))
                    {
                        current += scaleWidth;
                        continue;
                    }
                    if (i == size - 1 && !axis.axisTick.showEndTick)
                    {
                        current += scaleWidth;
                        continue;
                    }
                    if (axis.axisTick.show)
                    {
                        if (orient == Orient.Horizonal)
                        {
                            float pX = axis.IsTime() ?
                                       (startX + axis.GetDistance(axis.GetLabelValue(i), axisLength)) :
                                       current;

                            if (axis.boundaryGap && axis.axisTick.alignWithLabel)
                            {
                                pX -= scaleWidth / 2;
                            }

                            var sY = 0f;
                            var eY = 0f;
                            if ((axis.axisTick.inside && axis.IsBottom()) ||
                                (!axis.axisTick.inside && axis.IsTop()))
                            {
                                sY = startY + lineWidth;
                                eY = sY + tickLength;
                            }
                            else
                            {
                                sY = startY - lineWidth;
                                eY = sY - tickLength;
                            }

                            UGL.DrawLine(vh, new Vector3(pX, sY), new Vector3(pX, eY),
                                         axis.axisTick.GetWidth(theme.tickWidth),
                                         axis.axisTick.GetColor(theme.tickColor));
                        }
                        else
                        {
                            float pY = axis.IsTime() ?
                                       (startY + axis.GetDistance(axis.GetLabelValue(i), axisLength)) :
                                       current;

                            if (axis.boundaryGap && axis.axisTick.alignWithLabel)
                            {
                                pY -= scaleWidth / 2;
                            }

                            var sX = 0f;
                            var eX = 0f;
                            if ((axis.axisTick.inside && axis.IsLeft()) ||
                                (!axis.axisTick.inside && axis.IsRight()))
                            {
                                sX = startX + lineWidth;
                                eX = sX + tickLength;
                            }
                            else
                            {
                                sX = startX - lineWidth;
                                eX = sX - tickLength;
                            }

                            UGL.DrawLine(vh, new Vector3(sX, pY), new Vector3(eX, pY),
                                         axis.axisTick.GetWidth(theme.tickWidth),
                                         axis.axisTick.GetColor(theme.tickColor));
                        }
                    }
                    current += scaleWidth;
                }
            }
            if (axis.show && axis.axisLine.show && axis.axisLine.showArrow)
            {
                var lineY     = startY + axis.offset;
                var inverse   = axis.IsValue() && axis.inverse;
                var axisArrow = axis.axisLine.arrow;
                if (orient == Orient.Horizonal)
                {
                    if (inverse)
                    {
                        var startPos = new Vector3(startX + axisLength, lineY);
                        var arrowPos = new Vector3(startX, lineY);
                        UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height,
                                      axisArrow.offset, axisArrow.dent,
                                      axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor)));
                    }
                    else
                    {
                        var arrowPosX = startX + axisLength + lineWidth;
                        var startPos  = new Vector3(startX, lineY);
                        var arrowPos  = new Vector3(arrowPosX, lineY);
                        UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height,
                                      axisArrow.offset, axisArrow.dent,
                                      axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor)));
                    }
                }
                else
                {
                    if (inverse)
                    {
                        var startPos = new Vector3(startX, startY + axisLength);
                        var arrowPos = new Vector3(startX, startY);
                        UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height,
                                      axisArrow.offset, axisArrow.dent,
                                      axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor)));
                    }
                    else
                    {
                        var startPos = new Vector3(startX, startY);
                        var arrowPos = new Vector3(startX, startY + axisLength + lineWidth);
                        UGL.DrawArrow(vh, startPos, arrowPos, axisArrow.width, axisArrow.height,
                                      axisArrow.offset, axisArrow.dent,
                                      axisArrow.GetColor(axis.axisLine.GetColor(theme.lineColor)));
                    }
                }
            }
        }