/// <summary> /// Disposes the control. /// </summary> protected override void Dispose(bool disposing) { if (_graphicsDeviceService != null) { _graphicsDeviceService.Release(disposing); _graphicsDeviceService = null; } base.Dispose(disposing); }
/// <summary> /// Gets a reference to the singleton instance. /// </summary> public static GraphicsDeviceService AddRef(IntPtr windowHandle, int width, int height, IServiceProvider serviceProvider) { // Increment the "how many controls sharing the device" reference count. if (Interlocked.Increment(ref referenceCount) == 1) { // If this is the first control to start using the // device, we must create the singleton instance. singletonInstance = new GraphicsDeviceService(windowHandle, width, height, serviceProvider); } return singletonInstance; }
/// <summary> /// Initializes the control. /// </summary> protected override void OnCreateControl() { // Don't initialize the graphics device if we are running in the designer. if (!DesignMode) { _graphicsDeviceService = GraphicsDeviceService.AddRef(Handle, ClientSize.Width, ClientSize.Height, _services); // Register the service, so components like ContentManager can find it. _services.AddService(typeof(IGraphicsDeviceService), _graphicsDeviceService); } base.OnCreateControl(); }