public static Wektor2D operator *(Wektor2D v1, Wektor2D v2) { var resultVector = new Wektor3D <int>(v1.A, v1.B, 0) * new Wektor3D <int>(v2.A, v2.B, 0); return(new Wektor2D(resultVector.A, resultVector.B)); }
public Wektor2D(int a, int b) { _wektor3D = new Wektor3D <int>(a, b, 0); }