public static void HandleRangedAttack(Character chr, Packet packet) { //Program.MainForm.LogAppend("Handling Ranged"); if (!ParseAttackData(chr, packet, out AttackData ad, AttackTypes.Ranged)) { return; } int TotalDamage; bool died; double MaxPossibleDamage = 0; Mob mob; SendRangedAttack(chr, ad); if (ad.SkillID != 0 || ad.StarID != 0) { chr.Skills.UseRangedAttack(ad.SkillID, ad.StarItemSlot); } foreach (var ai in ad.Attacks) { try { TotalDamage = 0; mob = chr.Field.GetMob(ai.MobMapId); if (mob != null) { foreach (int amount in ai.Damages) { mob.GiveDamage(chr, amount); TotalDamage += amount; } if (TotalDamage != 0) { died = mob.CheckDead(ai.HitPosition, ai.HitDelay, chr.PrimaryStats.BuffMesoUP.N); var sld = chr.Skills.GetSkillLevelData(ad.SkillID, out byte derp); if (sld != null && derp == ad.SkillLevel) { long buffTime = sld.BuffTime * 1000; if (!died) { if (ad.SkillID == Constants.Hunter.Skills.ArrowBomb && !mob.IsBoss) { short chance = RNG.Range.generate((short)0, (short)100); if (chance < sld.Property) { var stat = mob.Status.BuffStun.Set(ad.SkillID, 1, MasterThread.CurrentTime + buffTime); MobPacket.SendMobStatsTempSet(mob, ai.HitDelay, stat); } } } if (ad.SkillID == Constants.Assassin.Skills.Drain) { double hp = Math.Min(ai.Damages[0] * sld.XValue * 0.01, mob.MaxHP); hp = Math.Min(hp, chr.PrimaryStats.MaxHP / 2); chr.ModifyHP((short)(hp)); } switch (ad.SkillID) { case Constants.Hunter.Skills.PowerKnockback: case Constants.Crossbowman.Skills.PowerKnockback: MaxPossibleDamage = DamageFormula.MaximumPowerKnockbackDamage(chr, mob, TotalDamage); break; case Constants.Hunter.Skills.ArrowBomb: MaxPossibleDamage = DamageFormula.MaximumArrowBombDamage(chr, mob, ad.StarID, TotalDamage); break; case Constants.Rogue.Skills.LuckySeven: MaxPossibleDamage = DamageFormula.MaximumLuckySevenDamage(chr, mob, TotalDamage); break; case Constants.Assassin.Skills.Drain: MaxPossibleDamage = 99999; //Hotfix a bug that caused legit players to get autobanned. TODO check this properly! break; default: MaxPossibleDamage = DamageFormula.MaximumRangedDamage(chr, mob, ad.SkillID, ad.StarID, ad.Targets, TotalDamage); break; } if (TotalDamage > MaxPossibleDamage) { if (ReportDamagehack(chr, ad, TotalDamage, (int)MaxPossibleDamage)) { return; } } } } } } catch (Exception ex) { //Program.MainForm.LogAppendFormat(ex.ToString()); } } }
public static void HandleMagicAttack(Character chr, Packet packet) { //Program.MainForm.LogAppend("Handling Magic"); if (!ParseAttackData(chr, packet, out AttackData ad, AttackTypes.Magic)) { return; } int TotalDamage; double MaxSpellDamage; bool died; Mob mob; SendMagicAttack(chr, ad); if (ad.SkillID != 0) { chr.Skills.UseMeleeAttack(ad.SkillID, ad); } int StolenMP = 0; int MpStealSkillID = chr.Skills.GetMpStealSkillData(2, out int MpStealProp, out int MpStealPercent, out byte MpStealLevel); foreach (var ai in ad.Attacks) { try { TotalDamage = 0; mob = chr.Field.GetMob(ai.MobMapId); if (mob == null) { continue; } foreach (int amount in ai.Damages) { mob.GiveDamage(chr, amount); TotalDamage += amount; } if (MpStealPercent > 0) { StolenMP += mob.OnMobMPSteal(MpStealProp, MpStealPercent / ad.Targets); } if (TotalDamage == 0) { continue; } died = mob.CheckDead(ai.HitPosition, ai.HitDelay, chr.PrimaryStats.BuffMesoUP.N); if (!died) { var sld = DataProvider.Skills[ad.SkillID].Levels[ad.SkillLevel]; long buffTime = sld.BuffTime * 1000; //TODO refactor element code when we get the proper element loading with calcdamage branch if ((sld.ElementFlags == SkillElement.Ice || ad.SkillID == Constants.ILMage.Skills.ElementComposition) && !mob.IsBoss) { var stat = mob.Status.BuffFreeze.Set(ad.SkillID, 1, MasterThread.CurrentTime + buffTime); MobPacket.SendMobStatsTempSet(mob, ai.HitDelay, stat); } if (ad.SkillID == Constants.FPMage.Skills.ElementComposition && !mob.IsBoss) { if (Rand32.NextBetween(0, 100) < sld.Property) { mob.DoPoison(chr.ID, chr.Skills.GetSkillLevel(ad.SkillID), buffTime, ad.SkillID, sld.MagicAttack, ai.HitDelay); } } if (ad.SkillID == Constants.FPWizard.Skills.PoisonBreath) { if (Rand32.NextBetween(0, 100) < sld.Property) { mob.DoPoison(chr.ID, chr.Skills.GetSkillLevel(ad.SkillID), buffTime, ad.SkillID, sld.MagicAttack, ai.HitDelay); } } if (StolenMP > 0) { chr.ModifyMP((short)StolenMP); MapPacket.SendPlayerSkillAnimSelf(chr, MpStealSkillID, MpStealLevel); MapPacket.SendPlayerSkillAnim(chr, MpStealSkillID, MpStealLevel); } } switch (ad.SkillID) { case Constants.Magician.Skills.MagicClaw: // If the Spell is Magic Claw (since it registers two hits) MaxSpellDamage = DamageFormula.MaximumSpellDamage(chr, mob, ad.SkillID) * 2; break; case Constants.Cleric.Skills.Heal: // If the Spell is Heal (since it has a special snowflake calculation for it) if (mob.Data.Undead == false) { chr.PermaBan("Heal damaging regular mobs exploit"); return; } MaxSpellDamage = DamageFormula.MaximumHealDamage(chr, mob, ad.Targets); break; default: MaxSpellDamage = DamageFormula.MaximumSpellDamage(chr, mob, ad.SkillID); break; } if (TotalDamage > MaxSpellDamage) { if (ReportDamagehack(chr, ad, TotalDamage, (int)MaxSpellDamage)) { return; } } } catch (Exception ex) { Program.MainForm.LogAppend(ex.ToString()); } } }
public static void HandleMeleeAttack(Character chr, Packet packet) { //Program.MainForm.LogAppend("Handling Melee"); if (!ParseAttackData(chr, packet, out AttackData ad, AttackTypes.Melee)) { return; } SendMeleeAttack(chr, ad); Mob mob; bool died; int TotalDamage = 0; double MaxPossibleDamage; if (ad.SkillID != 0) { chr.Skills.UseMeleeAttack(ad.SkillID, ad); } bool pickPocketActivated = chr.PrimaryStats.HasBuff(Constants.ChiefBandit.Skills.Pickpocket); var pickPocketSLD = chr.Skills.GetSkillLevelData(Constants.ChiefBandit.Skills.Pickpocket, out byte pickPocketSkillLevel); bool pickOk = !ad.IsMesoExplosion && pickPocketActivated && pickPocketSkillLevel > 0 && pickPocketSLD != null; int StolenMP = 0; int MpStealSkillID = chr.Skills.GetMpStealSkillData(2, out int MpStealProp, out int MpStealPercent, out byte MpStealLevel); List <Drop> dropsToPop = null; short delayForMesoExplosionKill = 0; if (ad.SkillID == Constants.ChiefBandit.Skills.MesoExplosion) { byte items = packet.ReadByte(); dropsToPop = new List <Drop>(items); byte i; for (i = 0; i < items; i++) { int objectID = packet.ReadInt(); packet.Skip(1); if (chr.Field.DropPool.Drops.TryGetValue(objectID, out var drop) && drop.Reward.Mesos) { dropsToPop.Add(drop); } } delayForMesoExplosionKill = packet.ReadShort(); } var sld = ad.SkillID == 0 ? null : DataProvider.Skills[ad.SkillID].Levels[ad.SkillLevel]; long buffTime = sld?.BuffTime * 1000 ?? 0; long buffExpireTime = MasterThread.CurrentTime + buffTime; bool IsSuccessRoll() => sld != null && (Rand32.Next() % 100) < sld.Property; foreach (var ai in ad.Attacks) { try { TotalDamage = 0; mob = chr.Field.GetMob(ai.MobMapId); if (mob == null) { continue; } bool boss = mob.Data.Boss; if (MpStealPercent > 0) { StolenMP += mob.OnMobMPSteal(MpStealProp, MpStealPercent / ad.Targets); } if (pickOk) { mob.GiveMoney(chr, ai, ad.Hits); } foreach (var amount in ai.Damages) { mob.GiveDamage(chr, amount); TotalDamage += amount; } if (TotalDamage == 0) { continue; } var maxDamage = 5 + (chr.Level * 6); if (ad.SkillID == 0 && chr.Level < 10 && TotalDamage > maxDamage) { chr.PermaBan("Melee damage hack (low level), hit " + TotalDamage + " (max: " + maxDamage + ")"); return; } died = mob.CheckDead(ai.HitPosition, ad.IsMesoExplosion ? delayForMesoExplosionKill : ai.HitDelay, chr.PrimaryStats.BuffMesoUP.N); //TODO sometimes when attacking without using a skill this gets triggered and throws a exception? if (died || ad.SkillID <= 0) { continue; } if (ad.SkillID != 0) { MobStatus.MobStatValue addedStats = 0; switch (ad.SkillID) { case Constants.DragonKnight.Skills.Sacrifice: { double percentSacrificed = sld.XValue / 100.0; short amountSacrificed = (short)(TotalDamage * percentSacrificed); chr.DamageHP(amountSacrificed); break; } case Constants.Bandit.Skills.Steal: if (!boss && IsSuccessRoll()) { mob.GiveReward(chr.ID, 0, DropType.Normal, ai.HitPosition, ai.HitDelay, 0, true); } break; // Debuffs case Constants.Rogue.Skills.Disorder: addedStats = mob.Status.BuffPhysicalDamage.Set(ad.SkillID, (short)sld.XValue, buffExpireTime); addedStats |= mob.Status.BuffPhysicalDefense.Set(ad.SkillID, (short)sld.XValue, buffExpireTime); break; case Constants.WhiteKnight.Skills.ChargeBlow: // Not sure if this should add the stun case Constants.Crusader.Skills.AxeComa: case Constants.Crusader.Skills.SwordComa: case Constants.Crusader.Skills.Shout: if (!boss && IsSuccessRoll()) { addedStats = mob.Status.BuffStun.Set(ad.SkillID, (short)-sld.BuffTime, buffExpireTime); } //is charge blow supposed to end the elemental charge buff? break; case Constants.Crusader.Skills.AxePanic: case Constants.Crusader.Skills.SwordPanic: if (!boss && IsSuccessRoll()) { addedStats = mob.Status.BuffDarkness.Set(ad.SkillID, (short)1, buffExpireTime); //darkness animation doesnt show in this ver? } break; } if (addedStats != 0) { MobPacket.SendMobStatsTempSet(mob, ai.HitDelay, addedStats); } } if (StolenMP > 0) { chr.ModifyMP((short)StolenMP); MapPacket.SendPlayerSkillAnimSelf(chr, MpStealSkillID, MpStealLevel); MapPacket.SendPlayerSkillAnim(chr, MpStealSkillID, MpStealLevel); } if (ad.SkillID != 0) { MaxPossibleDamage = DamageFormula.MaximumMeleeDamage(chr, mob, ad.Targets, ad.SkillID); } else { MaxPossibleDamage = DamageFormula.MaximumMeleeDamage(chr, mob, ad.Targets); } if (TotalDamage > MaxPossibleDamage) { if (ReportDamagehack(chr, ad, TotalDamage, (int)MaxPossibleDamage)) { return; } } } catch (Exception ex) { Program.MainForm.LogAppend(ex.ToString()); } } if (chr.PrimaryStats.BuffComboAttack.IsSet() && TotalDamage > 0) { if (ad.SkillID == Constants.Crusader.Skills.AxeComa || ad.SkillID == Constants.Crusader.Skills.SwordComa || ad.SkillID == Constants.Crusader.Skills.AxePanic || ad.SkillID == Constants.Crusader.Skills.SwordPanic) { chr.PrimaryStats.BuffComboAttack.N = 1; BuffPacket.SetTempStats(chr, BuffValueTypes.ComboAttack); MapPacket.SendPlayerBuffed(chr, BuffValueTypes.ComboAttack); } else if (ad.SkillID != Constants.Crusader.Skills.Shout) { if (chr.PrimaryStats.BuffComboAttack.N <= chr.PrimaryStats.BuffComboAttack.MaxOrbs) { chr.PrimaryStats.BuffComboAttack.N++; BuffPacket.SetTempStats(chr, BuffValueTypes.ComboAttack); MapPacket.SendPlayerBuffed(chr, BuffValueTypes.ComboAttack); } } } switch (ad.SkillID) { case 0: // Normal wep { if (chr.Inventory.GetEquippedItemId((short)Constants.EquipSlots.Slots.Helm, true) == 1002258) // Blue Diamondy Bandana { var mobs = chr.Field.GetMobsInRange(chr.Position, new Pos(-10000, -10000), new Pos(10000, 10000)); foreach (var m in mobs) { MobPacket.SendMobDamageOrHeal(chr.Field, m, 1337, false, false); if (m.GiveDamage(chr, 1337)) { m.CheckDead(); } } } break; } case Constants.ChiefBandit.Skills.MesoExplosion: { byte i = 0; foreach (var drop in dropsToPop) { var delay = (short)Math.Min(1000, delayForMesoExplosionKill + (100 * (i % 5))); chr.Field.DropPool.RemoveDrop(drop, RewardLeaveType.Explode, delay); i++; } break; } case Constants.WhiteKnight.Skills.ChargeBlow: if (IsSuccessRoll()) { // RIP. It cancels your charge var removedBuffs = chr.PrimaryStats.RemoveByReference(chr.PrimaryStats.BuffCharges.R); BuffPacket.SetTempStats(chr, removedBuffs); MapPacket.SendPlayerBuffed(chr, removedBuffs); } break; case Constants.WhiteKnight.Skills.BwFireCharge: case Constants.WhiteKnight.Skills.BwIceCharge: case Constants.WhiteKnight.Skills.BwLitCharge: case Constants.WhiteKnight.Skills.SwordFireCharge: case Constants.WhiteKnight.Skills.SwordIceCharge: case Constants.WhiteKnight.Skills.SwordLitCharge: { var buff = chr.PrimaryStats.BuffCharges.Set( ad.SkillID, sld.XValue, BuffStat.GetTimeForBuff(1000 * sld.BuffTime) ); BuffPacket.SetTempStats(chr, buff); MapPacket.SendPlayerBuffed(chr, buff); break; } case Constants.DragonKnight.Skills.DragonRoar: { // Apply stun var buff = chr.PrimaryStats.BuffStun.Set( ad.SkillID, 1, BuffStat.GetTimeForBuff(1000 * sld.YValue) ); BuffPacket.SetTempStats(chr, buff); MapPacket.SendPlayerBuffed(chr, buff); break; } } }