/// <summary> /// 创建一个 <see cref="Wunion.DataAdapter.Kernel.QuickDataChanger"/> 的对象实例。 /// </summary> /// <param name="engine">执行数据库交互的引擎对象。</param> public QuickDataChanger(DataEngine engine = null) { _Conditions = new List <object>(); Trans = null; if (engine == null) { _Engine = DataEngine.CurrentEngine; } else { _Engine = engine; } }
/// <summary> /// 创建一个与事务关联的 <see cref="Wunion.DataAdapter.Kernel.QuickDataChanger"/> 对象实例。 /// </summary> /// <param name="transController">关联到该对象的事务控制器。</param> /// <param name="engine">执行数据库交互的引擎对象。</param> public QuickDataChanger(DBTransactionController transController, DataEngine engine = null) { _Conditions = new List <object>(); Trans = transController; if (engine == null) { _Engine = DataEngine.CurrentEngine; } else { _Engine = engine; } }
/// <summary> /// 清理引擎池中,除默认引擎外的所有其他引擎。 /// </summary> public static void EnginePoolsClean() { if (DataEnginePools == null) { return; } DataEngine Default = DataEnginePools["Default"]; DataEnginePools.Clear(); DataEnginePools.Add("Default", Default); // 清理完成后将当前引擎设置为默认引擎,不然如果当前引擎已被切换为默认引擎以外的其它引擎时就会出错。 DataEngine.CurrentEngine = Default; _CurrentEngineStatus = ENGINE_IS_DEFAULT; }
/// <summary> /// 向引擎池中添加一个引擎(注:需要在组件的支持范围内)。 /// </summary> /// <param name="Dba">该引擎与数据库进行交互的访问器。</param> /// <param name="parserAdapter">该引擎用的解析命令的适配器。</param> /// <param name="key">该引擎在引擎池中的键名称。</param> public static void AppendDataEngine(DbAccess Dba, ParserAdapter parserAdapter, string key = "Default") { if (DataEnginePools == null) { DataEnginePools = new Dictionary <string, DataEngine>(); } if (DataEnginePools.ContainsKey(key)) { return; } DataEngine Engine = new DataEngine(Dba, parserAdapter); DataEnginePools.Add(key, Engine); if (key.ToUpper() == "DEFAULT") { DataEngine.CurrentEngine = Engine; } }
/// <summary> /// 创建一个 <see cref="BatchCommander"/> 的对象实例. /// </summary> /// <param name="database">此提供程序使用的数据库引擎.</param> public BatchCommander(DataEngine database) { Engine = database; }