public void selectCave(int cn) { caveNumber = cn; // Set cave number _Cave = new Cave(caveNumber); // Instantiate Cave object _Trivia = new Trivia(caveNumber); // Instantiate Trivia object _Map = new Map(caveNumber); // Open new game _PlayGame = new PlayGame(this); // Make new PlayGame object _PlayGame.Show(); }
public void beginGame() { gui = new GUI(); c = new Cave(); pc = new PlayerControl(); gl = new GameLocations(); h = new Hazards(); t = new Trivia(); hs = new HighScore(); turns = 0; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyWumpus = new Wumpus(new Vector2(Room.RoomSize.Center.X - 200, Room.RoomSize.Center.Y - 200), "WumpusFiles\\Wumpus5_Small"); MyTrivia = new Trivia("Chemistry", new Vector2(), "Trivia\\backgroundTrivia"); MyCave = new Cave1("CaveFiles\\MapDataCave1.txt"); MyPlayer = new Player(new Vector2(WindowSize.X / 2, WindowSize.Y / 2), "Player\\Player5", 0, 10, 0, 0, 5f); MyMap = new Map(MyCave.getTotalRooms()); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyWumpus = new Wumpus(new Vector2(Room.thisSize.Center.X - 35, Room.thisSize.Center.Y - 35), "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MyPlayer = new Player(new Vector2(WindowSize.X / 2, WindowSize.Y / 2), "Player\\Player5", 0, 10, 0, 0, 3.5f); MyMap = new Map(MyCave.getTotalChambers()); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyPlayer = new Player(new Vector2(WindowSize.X/2, WindowSize.Y/2), "Player\\Player2", 0, 10, 0, 0, 3.5f); MyMap = new Map(); MyWumpus = new Wumpus(Vector2.Zero, "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); //UNIVERSAL TEST: MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public GameControl(Vector2 WindowSize) { // GState.Game loads the game // GState.Menu loads the menu GameState = Gstate.Menu; MyPlayer = new Player(new Vector2(WindowSize.X / 2, WindowSize.Y / 2), "Player\\Player2", 0, 10, 0, 0, 3.5f); MyMap = new Map(); MyWumpus = new Wumpus(Vector2.Zero, "Wumpus2_Small"); MyTrivia = new Trivia("Chemistry"); //UNIVERSAL TEST: MyCave = new Cave1("C:\\Users\\" + username + "\\Dropbox\\WumpusTest\\WumpusTest\\WumpusTestContent\\CaveFiles\\MapDataCave1.txt"); MySound = new Sound(); MyUI = new GUI(); GameDimensions = WindowSize; }
public Map(int cavenum) { //Sets random starting points for player and hazards //and ensures that player, wumpus, both bats, and bottomlesspits start in different locations //Creates an arraylist of numbers from 1 to 30 //Sets a random index from 0 to the length of the arraylist and uses index to access value in arraylist //Removes value in Arraylist once set to a location num = new ArrayList(); for (int i = 1; i <= 30; i++) { num.Add(i); } batsLocations = new int[2]; bottomlesspitLocations = new int[2]; Random gen = new Random(); int index = gen.Next(0, num.Count); playerLocation = (int)num[index]; initialPlayerLocation = playerLocation; num.RemoveAt(index); index = gen.Next(0, num.Count); wumpusLocation = (int)num[index]; num.RemoveAt(index); index = gen.Next(0, num.Count); batsLocations[0] = (int)num[index]; num.RemoveAt(index); index = gen.Next(0, num.Count); batsLocations[1] = (int)num[index]; num.RemoveAt(index); index = gen.Next(0, num.Count); bottomlesspitLocations[0] = (int)num[index]; num.RemoveAt(index); index = gen.Next(0, num.Count); bottomlesspitLocations[1] = (int)num[index]; num.RemoveAt(index); cave = new Cave(cavenum); wumpus = new Wumpus(); arrayOfRooms = cave.getRoomConnections(); player = new Player(); }
public GameState(Cave cave, Map map, Player player) { Cave = cave; Map = map; Player = player; }