public UnityMouseInputProcessor(IUnityInputHandler handler, float screenWidth, float screenHeight) { m_pan = new MousePanGesture(handler, screenWidth, screenHeight); m_zoom = new MouseZoomGesture(handler); m_rotate = new MouseRotateGesture(handler, screenWidth, screenHeight); m_tilt = new MouseTiltGesture(handler); m_touch = new MouseTouchGesture(handler); m_tap = new MouseTapGesture(handler); }