public void OnOpenWriter(object source, RWEventArgs e) { if (outputBox.InvokeRequired) { // invoke to have the function call on the same thread as the writer object var d = new Writer.WriterOpen(OnOpenWriter); outputBox.Invoke(d, new object[] { source, e }); } else { // print out the writer's id and opening message Debug.WriteLine($"Opening writer."); outputBox.AppendText($"Writer {e.ID} Open.\n"); } }
public void OnCloseWriter(object source, RWEventArgs e) { if (outputBox.InvokeRequired) { // invoke to have the function call on the same thread as the writer object var d = new Writer.WriterClose(OnCloseWriter); outputBox.Invoke(d, new object[] { source, e }); } else { // print out the writer's id and opening message Debug.WriteLine($"Closing writer."); outputBox.AppendText($"Writer {e.ID} Closed.\n"); queueProgressBar.Value = writers.Count; // update the queue size if (!refresh.Enabled) { refresh.Enabled = true; } } }