private void mining_space(object sender, RoutedEventArgs e) { MiningSpace miningWindow = new MiningSpace(); miningWindow.Owner = this; if (TaskWindow.WindowOpened && MiningSpace.WindowOpened && OptionWindow.WindowOpened && MiningCalc.WindowOpened) { miningWindow.Show(); MiningSpace.WindowOpened = false; } }
public static void Language4_action_miningspace(MiningSpace w) { w.textblockgpu.Text = "可用于在GPU上挖掘的算法"; w.textblockcpu.Text = "可用于在CPU上挖掘的算法"; w.pooladresstext.Text = "输入您的池地址"; w.wallettext.Text = "输入您的钱包或员工姓名,以便在池中进行识别"; w.start_button.Content = "开始采矿"; w.advanceoption_button.Content = "高级设置"; w.MiningWindow.Title = "采矿空间"; langtmp = "您选择的算法: "; }
public static void Language3_action_miningspace(MiningSpace w) { w.textblockgpu.Text = "Algorithmen zum Mining auf der GPU"; w.textblockcpu.Text = "Algorithmen zum Mining auf der CPU verfügbar"; w.pooladresstext.Text = "Gib die Adresse deines Pools ein"; w.wallettext.Text = "Geben Sie Ihre Brieftasche oder den Namen des Mitarbeiters zur Identifikation im Pool ein"; w.start_button.Content = "Starten Sie das Mining"; w.advanceoption_button.Content = "Erweiterte Einstellungen"; w.MiningWindow.Title = "Mining space"; langtmp = "Ihre Wahl des Algorithmus: "; }
public static void Language2_action_miningspace(MiningSpace w) { w.textblockgpu.Text = "Алгоритмы доступные для майнинга на GPU"; w.textblockcpu.Text = "Алгоритмы доступные для майнинга на CPU"; w.pooladresstext.Text = "Введите адрес вашего пула"; w.wallettext.Text = "Введите ваш кошелек или имя работника для идентификации на пуле"; w.start_button.Content = "Начать добычу"; w.advanceoption_button.Content = "Расширенные настройки"; w.MiningWindow.Title = "Окно добычи"; langtmp = "Your choice of algorithm: "; }
//mining space public static void Language1_action_miningspace(MiningSpace w) { w.textblockgpu.Text = "Algorithms available for mining on the GPU"; w.textblockcpu.Text = "Algorithms available for mining on the CPU"; w.pooladresstext.Text = "Enter the address of your pool"; w.wallettext.Text = "Enter your wallet or employee name for identification on the pool"; w.start_button.Content = "Start the mining"; w.advanceoption_button.Content = "Advanced settings"; w.MiningWindow.Title = "Mining space"; langtmp = "Your choice of algorithm: "; }
public static void Dbaction_action_miningspace(MiningSpace w, int id) { try { connection.Open(); } catch (Exception ex) { } SQLiteCommand command1 = new SQLiteCommand("UPDATE Options SET PoolAdress = '" + w.pooladress.Text + "' WHERE Id = " + id, connection); SQLiteCommand command2 = new SQLiteCommand("UPDATE Options SET Wallet = '" + w.wallet.Text + "' WHERE Id = " + id, connection); command1.ExecuteNonQuery(); command2.ExecuteNonQuery(); connection.Close(); }
public static string ReadMiner(MiningSpace w, int tmp1, int tmp2) { currentchoose = tmp2; try { connection.Open(); } catch (Exception ex) { } /* TMP1 * 1- PoolAdress * 2- Wallet * 3- AdvancedOption * * TMP2 - id of algorithms */ string str = null; if (tmp1 == 1) { str = "PoolAdress"; } if (tmp1 == 2) { str = "Wallet"; } if (tmp1 == 3) { str = "AdvancedOption"; } SQLiteCommand command = new SQLiteCommand("SELECT " + str + " FROM Options WHERE Id = " + tmp2 + ";", connection); using (SQLiteDataReader rdr = command.ExecuteReader()) { while (rdr.Read()) { str = rdr[0].ToString(); break; } } return(str); }
public static void Theme4_action_miningspace(MiningSpace w) { w.algorithm_gpu1.Background = Brushes.SlateGray; w.algorithm_gpu2.Background = Brushes.SlateGray; w.algorithm_gpu3.Background = Brushes.SlateGray; w.algorithm_gpu4.Background = Brushes.SlateGray; w.algorithm_gpu5.Background = Brushes.SlateGray; w.algorithm_cpu1.Background = Brushes.SlateGray; w.algorithm_cpu2.Background = Brushes.SlateGray; w.algorithm_cpu3.Background = Brushes.SlateGray; w.algorithm_cpu4.Background = Brushes.SlateGray; w.algorithm_gpu1.Foreground = Brushes.White; w.algorithm_gpu2.Foreground = Brushes.White; w.algorithm_gpu3.Foreground = Brushes.White; w.algorithm_gpu4.Foreground = Brushes.White; w.algorithm_gpu5.Foreground = Brushes.White; w.algorithm_cpu1.Foreground = Brushes.White; w.algorithm_cpu2.Foreground = Brushes.White; w.algorithm_cpu3.Foreground = Brushes.White; w.algorithm_cpu4.Foreground = Brushes.White; w.LeftStackpanel.Background = Brushes.DarkSlateGray; w.RightStackpanel.Background = Brushes.DarkSlateGray; w.CenterStackpanel.Background = Brushes.SlateGray; w.textblockgpu.Foreground = Brushes.White; w.pooladresstext.Foreground = Brushes.White; w.textblockgpu.Foreground = Brushes.White; w.textblockcpu.Foreground = Brushes.White; w.wallettext.Foreground = Brushes.White; w.urchoose.Foreground = Brushes.White; w.start_button.Foreground = Brushes.White; w.urchoose.Foreground = Brushes.White; w.advanceoption_button.Foreground = Brushes.White; w.pooladress.Background = Brushes.DarkSlateGray; w.wallet.Background = Brushes.DarkSlateGray; w.pooladress.Foreground = Brushes.White; w.wallet.Foreground = Brushes.White; w.MiningWindow.WindowTitleBrush = Brushes.MidnightBlue; w.start_button.Background = Brushes.Green; w.advanceoption_button.Background = Brushes.MidnightBlue; }
public static void Theme2_action_miningspace(MiningSpace w) { w.algorithm_gpu1.Background = Brushes.LightGreen; w.algorithm_gpu2.Background = Brushes.LightGreen; w.algorithm_gpu3.Background = Brushes.LightGreen; w.algorithm_gpu4.Background = Brushes.LightGreen; w.algorithm_gpu5.Background = Brushes.LightGreen; w.algorithm_cpu1.Background = Brushes.LightGreen; w.algorithm_cpu2.Background = Brushes.LightGreen; w.algorithm_cpu3.Background = Brushes.LightGreen; w.algorithm_cpu4.Background = Brushes.LightGreen; w.algorithm_gpu1.Foreground = Brushes.Black; w.algorithm_gpu2.Foreground = Brushes.Black; w.algorithm_gpu3.Foreground = Brushes.Black; w.algorithm_gpu4.Foreground = Brushes.Black; w.algorithm_gpu5.Foreground = Brushes.Black; w.algorithm_cpu1.Foreground = Brushes.Black; w.algorithm_cpu2.Foreground = Brushes.Black; w.algorithm_cpu3.Foreground = Brushes.Black; w.algorithm_cpu4.Foreground = Brushes.Black; w.LeftStackpanel.Background = Brushes.LemonChiffon; w.RightStackpanel.Background = Brushes.LemonChiffon; w.CenterStackpanel.Background = Brushes.PaleGoldenrod; w.textblockgpu.Foreground = Brushes.Black; w.pooladresstext.Foreground = Brushes.Black; w.textblockgpu.Foreground = Brushes.Black; w.textblockcpu.Foreground = Brushes.Black; w.wallettext.Foreground = Brushes.Black; w.urchoose.Foreground = Brushes.Black; w.start_button.Foreground = Brushes.Black; w.urchoose.Foreground = Brushes.Black; w.advanceoption_button.Foreground = Brushes.Black; w.pooladress.Background = Brushes.LightGreen; w.wallet.Background = Brushes.LightGreen; w.pooladress.Foreground = Brushes.Black; w.wallet.Foreground = Brushes.Black; w.start_button.Background = Brushes.Green; w.MiningWindow.WindowTitleBrush = Brushes.OliveDrab; w.start_button.Background = Brushes.Green; }
//----------------------- mining space public static void Theme1_action_miningspace(MiningSpace w) { w.algorithm_gpu1.Background = Brushes.Lavender; w.algorithm_gpu2.Background = Brushes.Lavender; w.algorithm_gpu3.Background = Brushes.Lavender; w.algorithm_gpu4.Background = Brushes.Lavender; w.algorithm_gpu5.Background = Brushes.Lavender; w.algorithm_cpu1.Background = Brushes.Lavender; w.algorithm_cpu2.Background = Brushes.Lavender; w.algorithm_cpu3.Background = Brushes.Lavender; w.algorithm_cpu4.Background = Brushes.Lavender; w.algorithm_gpu1.Foreground = Brushes.Black; w.algorithm_gpu2.Foreground = Brushes.Black; w.algorithm_gpu3.Foreground = Brushes.Black; w.algorithm_gpu4.Foreground = Brushes.Black; w.algorithm_gpu5.Foreground = Brushes.Black; w.algorithm_cpu1.Foreground = Brushes.Black; w.algorithm_cpu2.Foreground = Brushes.Black; w.algorithm_cpu3.Foreground = Brushes.Black; w.algorithm_cpu4.Foreground = Brushes.Black; w.LeftStackpanel.Background = Brushes.White; w.RightStackpanel.Background = Brushes.White; w.CenterStackpanel.Background = Brushes.Lavender; w.textblockgpu.Foreground = Brushes.Black; w.pooladresstext.Foreground = Brushes.Black; w.wallettext.Foreground = Brushes.Black; w.urchoose.Foreground = Brushes.Black; w.start_button.Foreground = Brushes.Black; w.urchoose.Foreground = Brushes.Black; w.advanceoption_button.Foreground = Brushes.Black; w.pooladress.Foreground = Brushes.Black; w.wallet.Foreground = Brushes.Black; w.start_button.Background = Brushes.LightGreen; // w.MainStackpanel.Background = Brushes.Lavender; pooladresstext wallettext urchoose start_button advanceoption_button urchoose pooladress wallet // w.mainWindow.WindowTitleBrush = Brushes.DeepSkyBlue; }