public PlayerShip() { IsActive = false; DeathGun = null; FSW1 = FSW2 = FSW3 = null; SW1 = SW2 = SW3 = null; FW1 = FW2 = FW3 = null; W1 = W2 = W3 = null; Energy = StartEnergy; EnMove = StartEnMove; HP = StartHP; IsAlly = true; IsEnemy = false; var uri = new Uri(UriRider); var bitmap = new BitmapImage(uri); image = new Image(); image.Source = bitmap; image.Width = wid; }
public EnemDestr(int hp, int ener) { Laser = new Weapon(); Laser.Name = "Laser"; Laser.Damage = 100; Laser.Accuracy = 70; Laser.Ener = 50; Kin = new FiniteWeapon(); Kin.Name = "Kinetic"; Kin.Damage = 250; Kin.Accuracy = 50; Kin.Ener = 30; Kin.NumofShells = 2; HP = hp; Energy = ener; uri = new Uri(UriEnemDestr); bitmap = new BitmapImage(uri); IsTarget = false; IsAlly = false; IsEnemy = true; }