コード例 #1
0
        private void LoadChunkAt(float x, float y)
        {
            int grid_x, grid_y;

            GetGridStartAt(x, y, out grid_x, out grid_y);

            if (chunks.IsSet(grid_x, grid_y))
            {
                return;
            }
            EvictIfNeeded();
            TriangleCollection tc = new TriangleCollection(this.logger);

            float min_x, max_x, min_y, max_y;

            GetGridLimits(grid_x, grid_y, out min_x, out min_y, out max_x, out max_y);

            Console.WriteLine("Got asked for triangles at " + x + ", " + y);
            Console.WriteLine("Need triangles grid (" + min_x + " , " + min_y + ") - (" + max_x + ", " + max_y);

            tc.SetLimits(min_x - 1, min_y - 1, -1E30f, max_x + 1, max_y + 1, 1E30f);
            foreach (TriangleSupplier s in suppliers)
            {
                s.GetTriangles(tc, min_x, min_y, max_x, max_y);
            }
            tc.CompactVertices();
            tc.ClearVertexMatrix(); // not needed anymore
            tc.base_x = grid_x;
            tc.base_y = grid_y;
            Console.WriteLine("  it got " + tc.GetNumberOfTriangles() + " triangles and " + tc.GetNumberOfVertices() + " vertices");

            loadedChunks.Add(tc);
            NotifyChunkAdded?.Invoke(new ChunkAddedEventArgs(tc));
            System.Threading.Thread.Sleep(1000);

            chunks.Set(grid_x, grid_y, tc);

            Console.WriteLine("Got triangles grid (" + tc.min_x + " , " + tc.min_y + ") - (" + tc.max_x + ", " + tc.max_y);
            m_Updated = true;
        }
コード例 #2
0
        private void LoadChunkAt(float x, float y)
        {
            int grid_x, grid_y;

            GetGridStartAt(x, y, out grid_x, out grid_y);

            if (chunks.IsSet(grid_x, grid_y))
            {
                return;
            }
            EvictIfNeeded();
            var tc = new TriangleCollection();


            float min_x, max_x, min_y, max_y;

            GetGridLimits(grid_x, grid_y, out min_x, out min_y, out max_x, out max_y);

            PathGraph.Log("Got asked for triangles at " + x + ", " + y);
            PathGraph.Log("Need triangles grid (" + min_x + " , " + min_y + ") - (" + max_x + ", " + max_y);

            tc.SetLimits(min_x - 1, min_y - 1, -1E30f, max_x + 1, max_y + 1, 1E30f);
            foreach (TriangleSupplier s in suppliers)
            {
                s.GetTriangles(tc, min_x, min_y, max_x, max_y);
            }
            tc.CompactVertices();
            tc.ClearVertexMatrix(); // not needed anymore
            tc.base_x = grid_x;
            tc.base_y = grid_y;
            PathGraph.Log("  it got " + tc.GetNumberOfTriangles() + " triangles and " + tc.GetNumberOfVertices() +
                          " vertices");


            loadedChunks.Add(tc);
            chunks.Set(grid_x, grid_y, tc);


            PathGraph.Log("Got triangles grid (" + tc.min_x + " , " + tc.min_y + ") - (" + tc.max_x + ", " + tc.max_y);
        }