public void Build(SimpleLinkedList triangles, int depth) { if (triangles.Count < SplitSize || depth >= 8) { this.triangles = new int[triangles.Count]; SimpleLinkedList.Node rover = triangles.first; int i = 0; while (rover != null) { this.triangles[i] = rover.val; rover = rover.next; i++; } if (triangles.Count >= SplitSize) { //Vector size; //Utils.sub(out size, max, min); //logger.WriteLine("New leaf " + depth + " size: " + triangles.Count + " " + size); } } else { this.triangles = null; float[] xl = new float[3] { min.x, mid.x, max.x }; float[] yl = new float[3] { min.y, mid.y, max.y }; float[] zl = new float[3] { min.z, mid.z, max.z }; Vector boxhalfsize = new Vector( mid.x - min.x, mid.y - min.y, mid.z - min.z); // allocate children //SimpleLinkedList[, ,] childTris = new SimpleLinkedList[2, 2, 2]; children = new Node[2, 2, 2]; Vector vertex0; Vector vertex1; Vector vertex2; //foreach (int triangle in triangles) for (int x = 0; x < 2; x++) { for (int y = 0; y < 2; y++) { for (int z = 0; z < 2; z++) { SimpleLinkedList.Node rover = triangles.GetFirst(); SimpleLinkedList childTris = new SimpleLinkedList(this.logger); children[x, y, z] = new Node(tree, new Vector(xl[x], yl[y], zl[z]), new Vector(xl[x + 1], yl[y + 1], zl[z + 1]), this.logger); children[x, y, z].parent = this; int c = 0; while (rover != null) { c++; SimpleLinkedList.Node next = rover.next; int triangle = rover.val; tree.tc.GetTriangleVertices(triangle, out vertex0.x, out vertex0.y, out vertex0.z, out vertex1.x, out vertex1.y, out vertex1.z, out vertex2.x, out vertex2.y, out vertex2.z); if (Utils.TestTriangleBoxIntersect(vertex0, vertex1, vertex2, children[x, y, z].mid, boxhalfsize)) { childTris.Steal(rover, triangles); } rover = next; } if (c == 0) { children[x, y, z] = null; // drop that } else { //logger.WriteLine(depth + " of " + c + " stole " + childTris.RealCount + "(" + childTris.Count + ")" + " left is " + triangles.RealCount + "(" + triangles.Count + ")"); children[x, y, z].Build(childTris, depth + 1); triangles.StealAll(childTris); } /*if (depth == 0) * { * logger.WriteLine("Post tris: " + triangles.Count); * logger.WriteLine("count: " + c); * }*/ } } } } }
public void Build(SimpleLinkedList triangles, int depth) { if (triangles.Count < SplitSize || depth >= 10) { this.triangles = new int[triangles.Count]; SimpleLinkedList.Node rover = triangles.first; int i = 0; while (rover != null) { this.triangles[i] = rover.val; rover = rover.next; i++; } if (triangles.Count >= SplitSize) { Vector size; Utils.sub(out size, ref max, ref min); PathGraph.Log("New leaf " + depth + " size: " + triangles.Count + " " + size); } } else { this.triangles = null; var xl = new float[3] { min.x, mid.x, max.x }; var yl = new float[3] { min.y, mid.y, max.y }; var boxhalfsize = new Vector( mid.x - min.x, mid.y - min.y, 1E10f); children = new Node[2, 2]; Vector vertex0; Vector vertex1; Vector vertex2; // if (depth <= 3) // PathGraph.Log(depth + " Pre tris: " + triangles.Count); int ugh = 0; //foreach (int triangle in triangles) for (int x = 0; x < 2; x++) { for (int y = 0; y < 2; y++) { SimpleLinkedList.Node rover = triangles.GetFirst(); var childTris = new SimpleLinkedList(); children[x, y] = new Node(tree, new Vector(xl[x], yl[y], 0), new Vector(xl[x + 1], yl[y + 1], 0)); children[x, y].parent = this; int c = 0; while (rover != null) { c++; SimpleLinkedList.Node next = rover.next; int triangle = rover.val; tree.tc.GetTriangleVertices(triangle, out vertex0.x, out vertex0.y, out vertex0.z, out vertex1.x, out vertex1.y, out vertex1.z, out vertex2.x, out vertex2.y, out vertex2.z); if (Utils.TestTriangleBoxIntersect(vertex0, vertex1, vertex2, children[x, y].mid, boxhalfsize)) { childTris.Steal(rover, triangles); ugh++; } rover = next; } if (c == 0) { children[x, y] = null; // drop that } else { //PathGraph.Log(depth + " of " + c + " stole " + childTris.RealCount + "(" + childTris.Count + ")" + " left is " + triangles.RealCount + "(" + triangles.Count + ")"); children[x, y].Build(childTris, depth + 1); triangles.StealAll(childTris); } /*if (depth == 0) * { * PathGraph.Log("Post tris: " + triangles.Count); * PathGraph.Log("count: " + c); * }*/ } } } }