public AffectedElementInFlexure(SectionOfPlateWithHoles Section, ISteelMaterial Material, ICalcLog CalcLog, bool IsRolled = false) : base(Section, Material, CalcLog) { this.HasHolesInTensionFlange = false; this.A_fg = 0; this.A_fn = 0; this.IsRolled = IsRolled; }
internal SectionOfPlateWithHoles(double t_p, double d_p, double N_rows, double d_hole, double l_edgeTop, double l_edgeBottom) { ISection pl = new ds.SectionOfPlateWithHoles("", t_p,d_p,N_rows,d_hole,l_edgeTop,l_edgeBottom, new dm.Point2D(0,0)); Section = pl; }