private BeamCase GetDistributedLoadCase(LoadBeam load) { ISingleLoadCaseBeam beamForceCase = null; ISingleLoadCaseDeflectionBeam beamDeflectionCase = null; BeamCase beamCase = null; if (load is LoadDistributedUniform) { LoadDistributedUniform cl = load as LoadDistributedUniform; UniformlyDistributedLoad b = new UniformlyDistributedLoad(beam, cl.Value); //4B.1 beamForceCase = b; beamDeflectionCase = b; return(new BeamCase(beamForceCase, beamDeflectionCase)); } if (load is LoadDistributedGeneral) //4C.1 { LoadDistributedGeneral cl = load as LoadDistributedGeneral; UniformPartialLoad b = new UniformPartialLoad(beam, cl.Value, cl.XLocationStart, cl.XLocationEnd - cl.XLocationStart); beamForceCase = b; beamDeflectionCase = null; return(new BeamCase(beamForceCase, beamDeflectionCase)); } return(beamCase); }
private BeamCase GetDistributedLoadCase(LoadBeam load) { ISingleLoadCaseBeam beamForceCase = null; ISingleLoadCaseDeflectionBeam beamDeflectionCase = null; BeamCase beamCase = null; if (load is LoadDistributedUniform) { LoadDistributedUniform cl = load as LoadDistributedUniform; UniformlyDistributedLoad b = new UniformlyDistributedLoad(beam, cl.Value); //4B.1 beamForceCase = b; beamDeflectionCase = b; return new BeamCase(beamForceCase, beamDeflectionCase); } if (load is LoadDistributedGeneral) //4C.1 { LoadDistributedGeneral cl = load as LoadDistributedGeneral; UniformPartialLoad b = new UniformPartialLoad(beam, cl.Value, cl.XLocationStart, cl.XLocationEnd - cl.XLocationStart); beamForceCase = b; beamDeflectionCase = null; return new BeamCase(beamForceCase, beamDeflectionCase); } return beamCase; }