public void OnIDRequest(object sender, IDRequestEventArgs e) { ClientHost clientHost = (ClientHost)sender; GameData gameData = _model.Update(); int id = e.ID; string password = e.Password; // // Permission is checked at client level, here we just check to see // if the player ID has already been assigned to another client // //Cycle through Client Hosts, if any have requested ID, //do nothing - no update, probably should send a rejection notice at // some point, we'll see if its necessary foreach (ClientHost tempClient in _clientHostArray) { if (tempClient != null && tempClient.PlayerID == id) { return; } } this._playerIDArray[id] = clientHost; gameData.PlayerList[id].Name = clientHost.UserName; gameData.PlayerList[id].Password = password; clientHost.PlayerID = id; Console.WriteLine(clientHost.UserName + " is assigned slot " + id); foreach (ClientHost tempClient in _clientHostArray) { if (tempClient != null) { tempClient.SendID(id, clientHost.UserName); } } }
private void ProcessMessage(byte [] data) { //Deserialize message IFormatter fmt = new BinaryFormatter(); MemoryStream memHolder = new MemoryStream(data, 0, data.Length); memHolder.Position = 0; switch (_msgType) { case MsgType.Ping: { Console.WriteLine("Pong"); break; } case MsgType.Text: { MsgText msg = (MsgText)fmt.Deserialize(memHolder); //if this is the first message assign it to client name if (_firstTime) { _userName = msg.Text; _firstTime = false; _connected = true; if (eConnected != null) { EventArgs e = new EventArgs(); eConnected(this, e); } } else if (eMessageReceived != null && _connected) { //Else raise the MessageReceived Event //and pass the message along MessageEventArgs e = new MessageEventArgs(msg); eMessageReceived(this, e); } break; } case MsgType.Orders: { // // TODO: make sure it isn't possible to get more // than one set of orders in the list for a // single player // //accept fleet data from player and add to //arraylist of fleetdata if (_fleet != null && _orders.Contains(_fleet)) { Console.WriteLine("Old fleet orders removed for player " + this._clientID); _orders.Remove(_fleet); } Console.WriteLine("Attempting to Deserialize Orders from player"); this._fleet = (Fleet)fmt.Deserialize(memHolder); ClientHost._orders.Add(_fleet); Console.WriteLine("Fleet added to server orders"); this._ready = true; if (eReady != null) { EventArgs e = new EventArgs(); eReady(this, e); } break; } case MsgType.Cancel: { ClientHost._orders.Remove(this._fleet); Console.WriteLine("Fleet orders removed for player " + this._clientID); this._ready = false; break; } case MsgType.PlayerIDRequest: { NameAndID nameAndID = (NameAndID)fmt.Deserialize(memHolder); int id = nameAndID.ID; string password = nameAndID.Password; if (eIDRequest != null) { Console.WriteLine(_userName + " requests player ID(event fired)"); IDRequestEventArgs e = new IDRequestEventArgs(id, password); eIDRequest(this, e); } break; } case MsgType.SystemName: { MsgSystemName sysName = (MsgSystemName)fmt.Deserialize(memHolder); if (this.eRenameSystem != null) { SystemNameEventArgs mea = new SystemNameEventArgs(sysName); this.eRenameSystem(this, mea); } break; } case MsgType.Trade: { MsgTrade tradeMsg = (MsgTrade)fmt.Deserialize(memHolder); if (this.eTradeMessage != null) { TradeMessageEventArgs ea = new TradeMessageEventArgs(tradeMsg); this.eTradeMessage(this, ea); } break; } } memHolder.Close(); //Determine message type //Carry out message instructions }