public void SetupLevel() { Color[] color1D = new Color[levelDataTexture.Width * levelDataTexture.Height]; levelDataTexture.GetData(color1D); Color[,] colorData = new Color[levelDataTexture.Width, levelDataTexture.Height]; for (int x = 0; x < levelDataTexture.Width; x++) for (int y = 0; y < levelDataTexture.Height; y++) colorData[x, y] = color1D[x + y * levelDataTexture.Width]; levelWidth = levelDataTexture.Width * collisionSize; levelHeight = levelDataTexture.Height * collisionSize; deathHeight = levelHeight; levelGridSize = new Point(levelDataTexture.Width, levelDataTexture.Height); environmentData = new EnvironmentData[levelDataTexture.Width, levelDataTexture.Height]; for (int x = 0; x < levelDataTexture.Width; x++) { for (int y = 0; y < levelDataTexture.Height; y++) { if (colorData[x, y] == Color.Black) { environmentData[x, y] = new EnvironmentData(true); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tile"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); gsPlay.AddGroundTile(GridToPosition(new Point(x, y)) + new Vector2(16, 16)); } } else if (colorData[x, y] == new Color(0, 0, 255)) { environmentData[x, y] = new EnvironmentData(FrictionType.Ice); SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tile"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; tile.color = new Color(0, 0, 255); gsPlay.backFGList.Add(tile); } else if (colorData[x, y] == new Color(0, 255, 0)) { environmentData[x, y] = new EnvironmentData(new Vector2(0, -1f)); gsPlay.AddWindEmitter(GridToPosition(x, y) + new Vector2(8, 32), new Vector2(0, -2)); //SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/airCurrentUp"), GridToPosition(new Point(x, y))); //tile.origin = Vector2.Zero; //tile.alpha = 128; //gsPlay.backFGList.Add(tile); } else if (colorData[x, y] == new Color(255, 0, 0)) { environmentData[x, y] = new EnvironmentData(new Vector2(0, 1f)); gsPlay.AddWindEmitter(GridToPosition(x, y) + new Vector2(16, -16), new Vector2(0, 2)); //SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/airCurrentDown"), GridToPosition(new Point(x, y))); //tile.origin = Vector2.Zero; //tile.scale = new Vector2(2); //tile.alpha = 128; //gsPlay.backFGList.Add(tile); } else if (colorData[x, y] == new Color(255, 255, 0)) { environmentData[x, y] = new EnvironmentData(new Vector2(4, 0)); gsPlay.AddWindEmitter(GridToPosition(x, y) + new Vector2(-16, 16), new Vector2(2, 0)); //SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/airCurrentRight"), GridToPosition(new Point(x, y))); //tile.origin = Vector2.Zero; //tile.alpha = 128; //tile.scale = new Vector2(2); //gsPlay.frontFGList.Add(tile); } else if (colorData[x, y] == new Color(0, 255, 255)) { environmentData[x, y] = new EnvironmentData(new Vector2(-4, 0)); gsPlay.AddWindEmitter(GridToPosition(x, y) + new Vector2(48, 16), new Vector2(-2, 0)); //SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/airCurrentLeft"), GridToPosition(new Point(x, y))); //tile.origin = Vector2.Zero; //tile.alpha = 128; //tile.scale = new Vector2(2); //gsPlay.frontFGList.Add(tile); } else if (colorData[x, y] == new Color(255, 255, 150)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileRight1, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeRight1"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(255, 255, 100)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileRight2, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeRight2"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(255, 255, 50)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileRight3, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeRight3"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(50, 255, 255)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileLeft1, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeLeft1"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(100, 255, 255)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileLeft2, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeLeft2"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(150, 255, 255)) { environmentData[x, y] = new EnvironmentData(InclineType.ThreeTileLeft3, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineThreeLeft3"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(64, 255, 255)) { environmentData[x, y] = new EnvironmentData(InclineType.TwoTileLeft1, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineTwoLeft1"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(128, 255, 255)) { environmentData[x, y] = new EnvironmentData(InclineType.TwoTileLeft2, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineTwoLeft2"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(255, 255, 128)) { environmentData[x, y] = new EnvironmentData(InclineType.TwoTileRight1, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineTwoRight1"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(255, 255, 64)) { environmentData[x, y] = new EnvironmentData(InclineType.TwoTileRight2, FrictionType.Normal); if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/tileInclineTwoRight2"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(50, 50, 50)) { environmentData[x, y] = new EnvironmentData(true); environmentData[x, y].oneWayPlatform = true; if (renderCollision) { SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/jumpThru"), GridToPosition(new Point(x, y))); tile.origin = Vector2.Zero; gsPlay.backFGList.Add(tile); } } else if (colorData[x, y] == new Color(255, 128, 255)) { environmentData[x, y] = new EnvironmentData(false); environmentData[x, y].checkpoint = true; SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/checkpoint"), GridToCenterPosition(new Point(x, y))); tile.scale = new Vector2(1.5f); gsPlay.backFGList.Add(tile); } else if (colorData[x, y] == new Color(255, 128, 0)) { environmentData[x, y] = new EnvironmentData(false); environmentData[x, y].killZone = true; //SpriteIMG tile = new SpriteIMG(gsPlay.LoadTexture("TestSprites/killZone"), GridToPosition(new Point(x, y))); //tile.origin = Vector2.Zero; //gsPlay.backFGList.Add(tile); //gsPlay.AddFireParticle(GridToCenterPosition(x, y)); } else if (colorData[x, y] == new Color(255, 128, 1)) { environmentData[x, y] = new EnvironmentData(false); environmentData[x, y].killZone = true; gsPlay.AddFireParticle(GridToCenterPosition(x, y)); } else if (colorData[x, y] == new Color(255, 128, 2)) { environmentData[x, y] = new EnvironmentData(false); environmentData[x, y].killZone = true; gsPlay.AddSpinningFireParticle(GridToCenterPosition(x, y)); } else { environmentData[x, y] = new EnvironmentData(false); } } } gsPlay.player1 = new Player(gsPlay, PlayerObjectMode.One, gsPlay.LoadTexture("player1"), player1Pos); gsPlay.player1.SetAnimationStuff(1, 1, 8, 8, 256, 256, 64, 5); gsPlay.player1.SetCollisionBox(48, 96, Vector2.Zero); gsPlay.player2 = new Player(gsPlay, PlayerObjectMode.Two, gsPlay.LoadTexture("player2"), player2Pos); gsPlay.player2.SetAnimationStuff(1, 1, 8, 8, 256, 256, 64, 5); gsPlay.player2.SetCollisionBox(48, 96, Vector2.Zero); player1Checkpoint = gsPlay.AddBGParticle(gsPlay.LoadTexture("TestSprites/checkpointWarm"), new Vector2(-64, -64)); player1Checkpoint.SetPlayerMode(PlayerObjectMode.One); player1Checkpoint.scale = new Vector2(1.5f); player1Checkpoint.canDie = false; player1Checkpoint.illuminatingAllTheTime = true; player2Checkpoint = gsPlay.AddBGParticle(gsPlay.LoadTexture("TestSprites/checkpointCool"), new Vector2(-64, -64)); player2Checkpoint.SetPlayerMode(PlayerObjectMode.Two); player2Checkpoint.scale = new Vector2(1.5f); player2Checkpoint.canDie = false; player2Checkpoint.illuminatingAllTheTime = true; if (hasPortal) { glados = gsPlay.AddPortal(new EventTrigger(this, 0), gsPlay.LoadTexture("TestSprites/portal"), portalPos); glados.SetAnimationStuff(2, 1, 2, 8, 96, 192, 8, 5); PortalItem goody = new PortalItem(new EventTrigger(this, glados), gsPlay.LoadTexture("TestSprites/Cursor"), pItemPos); gsPlay.areaList.Add(goody); goody.SetCollisionBox(32, 32, Vector2.Zero); goody.visible = false; GlyphEmitter ge = new GlyphEmitter(gsPlay, Art.portalItem1, pItemPos); ge.AddTexture(Art.portalItem2); ge.AddTexture(Art.portalItem3); ge.AddTexture(Art.portalItem4); ge.AddTexture(Art.portalItem5); ge.selfIlluminated = true; ge.startAlpha = 0; ge.endAlpha = 255; ge.fadeInOut = true; ge.startScale = .75f; ge.endScale = 1.25f; ge.spawnRate = 10; ge.life = 40; //ge.randomDisplacement = new Vector2(8, 8); ge.randomSpeedX = new Vector2(-.75f, .75f); ge.randomSpeedY = new Vector2(-.75f, .75f); gsPlay.emitterList.Add(ge); goody.emitter = ge; AnimatedSprite pulseSprite = new AnimatedSprite(Art.portalPulse); ParticleEmitter pulse = gsPlay.AddEmitter(pulseSprite, glados.position); pulse.bgParticles = true; pulse.color = new Color(128, 0, 0); pulse.startScale = 1; pulse.endScale = 2; pulse.startAlpha = 255; pulse.endAlpha = 0; pulse.randomRotation = false; pulse.rotationSpeed = 0; pulse.spawnRate = 30; pulse.life = 60; glados.pulse = pulse; LightningChain portalLightning = gsPlay.AddLightning(glados.position + new Vector2(0, -48), glados.position + new Vector2(20, -27), Color.Red); portalLightning.AddVertex(glados.position + new Vector2(20, 27)); portalLightning.AddVertex(glados.position + new Vector2(0, 48)); portalLightning.AddVertex(glados.position + new Vector2(-20, 27)); portalLightning.AddVertex(glados.position + new Vector2(-20, -27)); portalLightning.AddVertex(glados.position + new Vector2(0, -48)); portalLightning.SetActive(true); portalLightning.defaultActive = true; goody.AddEvent(new EventTrigger(this, portalLightning)); //40x55 List<Particle> particleList = new List<Particle>(); for (int i = 1; i <= 6; i++) { Particle p = gsPlay.AddParticle(Art.sparkle, Vector2.Zero); p.canDie = false; if (i % 2 == 0) p.color = new Color(246, 133, 23); else p.color = new Color(145, 127, 185); p.alpha = 128; particleList.Add(p); } PortalParticles pp = new PortalParticles(gsPlay, particleList); pp.AddVertex(glados.position + new Vector2(0, -53)); pp.AddVertex(glados.position + new Vector2(25, -27)); pp.AddVertex(glados.position + new Vector2(25, 27)); pp.AddVertex(glados.position + new Vector2(0, 53)); pp.AddVertex(glados.position + new Vector2(-25, 27)); pp.AddVertex(glados.position + new Vector2(-25, -27)); pp.SetUpParticles(); pp.Deactivate(); gsPlay.ppList.Add(pp); goody.AddEvent(new EventTrigger(this, pp)); } gsPlay.cameraPlayer1 = new Camera(gsPlay.player1, gsPlay.player2, Vector2.Zero); gsPlay.cameraPlayer2 = new Camera(gsPlay.player2, gsPlay.player1, Vector2.Zero); if (glados != null) { gsPlay.cameraPlayer1.AddTarget(glados); gsPlay.cameraPlayer2.AddTarget(glados); } }
public static float GetFriction(PhysObj obj, EnvironmentData data) { switch (data.frictionType) { case FrictionType.Normal: return EnvironmentData.NORMAL; case FrictionType.Ice: return EnvironmentData.ICE; } return 1; }