public FlipSwitch(EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(texture, position) { triggerList.Add(eventTrigger); SetAnimationStuff(1, 4, 1, 4, 64, 64, 4, 5); isAnimating = false; }
public Button(EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(texture, position) { AddEvent(eventTrigger); isSolidEnvironment = false; origin = new Vector2(texture.Width / 2, texture.Height); }
public TriggerArea(EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(texture, position) { triggerList.Add(eventTrigger); isSolidEnvironment = false; //origin = Vector2.Zero; }
public FlipSwitch(EventTrigger eventTrigger, Texture2D texture, Vector2 position, bool isOn) : this(eventTrigger, texture, position) { if (isOn) { defaultOn = true; LightsOn(); } }
public void DeactivateTrigger() { EventTrigger[] tempTrigers = new EventTrigger[triggerList.Count]; triggerList.CopyTo(tempTrigers); foreach (EventTrigger eventTrigger in tempTrigers) { eventTrigger.ActivateEvent(TriggerState.Untriggered); } }
public Portal(Player player1, Player player2, EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(texture, position) { this.player1 = player1; this.player2 = player2; isSolidEnvironment = false; AddEvent(eventTrigger); selfIlluminating = true; illuminatingAllTheTime = true; }
public FlipSwitch AddSwitch(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { FlipSwitch s = new FlipSwitch(eventTrigger, texture, position); PointLight light = AddPointLight(LoadTexture("ShaderAssets/pointLight"), s.position, new Vector2(.1f)); light.SetGlowing(.1f, .2f, 60); light.target = s; light.color = Color.Green; s.light = light; s.LightsOff(); switchList.Add(s); return s; }
public Portal AddPortal(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { Portal portal = new Portal(player1, player2, eventTrigger, texture, position); portalList.Add(portal); return portal; }
public FlipSwitch AddOnSwitch(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { FlipSwitch s = AddSwitch(eventTrigger, texture, position); s.defaultOn = true; s.LightsOn(); return s; }
public FlipSwitch AddMultiSwitch(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { FlipSwitch s = AddSwitch(eventTrigger, texture, position); s.multiSwitch = true; s.LightsOff(); return s; }
public Collectible AddCollectible(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { Collectible collectible = new Collectible(eventTrigger, texture, position); areaList.Add(collectible); return collectible; }
public Button AddButton(EventTrigger eventTrigger, float neededMass, Texture2D texture, Vector2 position) { Button button = new Button(eventTrigger, texture, position); button.neededMass = neededMass; buttonList.Add(button); SpriteIMG bBase = AddFrontFGTile(LoadTexture("TestSprites/buttonBase"), position); bBase.origin = button.origin; button.bBase = bBase; return button; }
public Collectible(EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(eventTrigger, texture, position) { AddEvent(new EventTrigger(null, this)); //origin = Vector2.Zero; }
public virtual void AddEvent(EventTrigger eventTrigger) { triggerList.Add(eventTrigger); }
public TimerObject AddTimer(EventTrigger eventTrigger, int duration) { TimerObject to = new TimerObject(eventTrigger, duration); timerList.Add(to); return to; }
public PortalItem(EventTrigger eventTrigger, Texture2D texture, Vector2 position) : base(eventTrigger, texture, position) { }
public TimerObject(EventTrigger eventTrigger, int duration) : base(null, Vector2.Zero) { AddEvent(eventTrigger); timerRate = duration; }
public TriggerArea AddTriggerArea(EventTrigger eventTrigger, Texture2D texture, Vector2 position) { TriggerArea area = new TriggerArea(eventTrigger, texture, position); areaList.Add(area); return area; }
public TestLevel(GSPlay gsPlay) : base(gsPlay) { levelDataTexture = gsPlay.LoadTexture("TestSprites/testLevelData"); player1Pos = GridToPosition(175, 25); player2Pos = GridToPosition(24, 47); portalPos = GridToPosition(211, 12); pItemPos = GridToPosition(204, 12); renderCollision = true; SetupLevel(); leftLimit = 32; rightLimit = levelWidth; //gsPlay.AddSpinningFireParticle(GridToPosition(7, 47)); LightningChain bolt = gsPlay.AddLightning(GridToPosition(24, 42), GridToPosition(27, 42), Color.White); bolt.AddVertex(GridToPosition(27, 38)); bolt.SetActive(true); SpriteIMG bg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/testWash1"), new Vector2(levelWidth/2, levelHeight/2)); gsPlay.AddParallax(bg, .5f); FadingBackground bg2 = new FadingBackground(gsPlay.LoadTexture("TestSprites/testWash2"), new Vector2(levelWidth / 2, levelHeight / 2)); gsPlay.AddParallax(bg2, .75f); bg2.SetFading(120, 10); bg2.SetMoving(bg2.position, bg2.position + new Vector2(-1000, 0), 2, 0); //SpriteIMG s = new SpriteIMG(gsPlay.LoadTexture("bgSky"), new Vector2(levelWidth / 2, levelHeight / 2)); //gsPlay.AddParallax(s, .5f); //SpriteIMG fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt1")); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt2"), new Vector2(2048, 0)); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt3"), new Vector2(4096, 0)); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt4"), new Vector2(4096 + 2048, 0)); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt5"), new Vector2(4096 + 4096, 0)); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //fg = new SpriteIMG(gsPlay.LoadTexture("TestSprites/environmentArt0"), new Vector2(-512, 0)); //fg.origin = Vector2.Zero; //gsPlay.tileList.Add(fg); //ParticleEmitter pe = gsPlay.AddEmitter(new AnimatedSprite(gsPlay.LoadTexture("TestSprites/puff")), GridToPosition(157, 15)); //pe.speed = new Vector2(1, 0); atmosphereLight = new Color(150, 150, 150); Door dooor = gsPlay.AddOpeningDoor(Art.door, GridToPosition(36, 30), GridToPosition(36, 34), OpenState.Closed); FlipSwitch fs1 = gsPlay.AddSwitch(new EventTrigger(this, dooor), gsPlay.LoadTexture("TestSprites/switch"), GridToPosition(29, 35)); fs1.SetPlayerMode(PlayerObjectMode.Two); LightningChain lc1 = gsPlay.AddLightning(GridToPosition(29, 35), dooor.position, Color.Green); lc1.ConvertEndPointToTarget(dooor); fs1.AddEvent(new EventTrigger(this, lc1)); CircularPlatform cp1 = gsPlay.AddCircularPlatform(Art.platform, GridToPosition(36, 45), 100, 240); gsPlay.AddSwitch(new EventTrigger(this, cp1), gsPlay.LoadTexture("TestSprites/switch"), GridToPosition(42, 48)); // LightningChain lc2 = new LightningChain(GridToPosition(42, 48), Vector2.Zero, Color.Green); LightningChain lc2 = gsPlay.AddLightning(GridToPosition(42, 48), Vector2.Zero, Color.Green); lc2.ConvertEndPointToTarget(cp1); lc2.SetActive(true); gsPlay.AddPointLight(gsPlay.LoadTexture("ShaderAssets/pointLight"), GridToPosition(30, 47), new Vector2(3)); player1Light = gsPlay.AddPointLight(gsPlay.LoadTexture("ShaderAssets/pointLight"), Vector2.Zero, new Vector2(2)); player1Light.SetGlowing(2, 2.4f, 120); player2Light = gsPlay.AddPointLight(gsPlay.LoadTexture("ShaderAssets/pointLight"), Vector2.Zero, new Vector2(2)); player2Light.SetGlowing(2, 2.4f, 120); LightConsole console1 = gsPlay.AddLightConsole(gsPlay.LoadTexture("TestSprites/LightConsole"), GridToPosition(189, 39)); console1.AddLight(player1Light); LightConsole console2 = gsPlay.AddLinkedLightConsole(console1, console1.texture, GridToPosition(189, 32)); console2.AddLight(player2Light); LightningChain consoleLightning = gsPlay.AddLightning(GridToPosition(189, 39), GridToPosition(189, 32), Color.White); consoleLightning.SetActive(true); console1.AddEvent(new EventTrigger(this, consoleLightning)); console2.AddEvent(new EventTrigger(this, consoleLightning)); console1 = gsPlay.AddLightConsole(console1.texture, GridToPosition(220, 17)); gsPlay.AddBouncyBall(.5f, gsPlay.LoadTexture("TestSprites/pickUp"), GridToPosition(new Point(137, 46))).selfIlluminating = true; gsPlay.AddBouncyBall(.5f, gsPlay.LoadTexture("TestSprites/pickUp"), Level.GridToPosition(new Point(75, 16))).selfIlluminating = true; MovingPlatform m1 = gsPlay.AddActivatePlatform(Art.platform, Level.GridToPosition(new Point(94, 44)), Level.GridToPosition(new Point(112, 44))); m1.duration = 480; Button bb1 = gsPlay.AddButton(new EventTrigger(this, m1), 1, gsPlay.LoadTexture("TestSprites/button"), Level.GridToPosition(new Point(88, 45))); LightningChain lc3 = gsPlay.AddLightning(GridToPosition(88, 45), GridToPosition(88, 46) + new Vector2(0, 16), Color.Green); lc3.AddVertex(GridToPosition(103, 46) + new Vector2(0, 16)); lc3.AddVertex(Vector2.Zero); lc3.ConvertEndPointToTarget(m1); bb1.AddEvent(new EventTrigger(this, lc3)); Door d1 = gsPlay.AddOpeningDoor(Art.platform, GridToPosition(new Point(152, 41)) + new Vector2(16, 16), GridToPosition(new Point(149, 41)) + new Vector2(16, 16), OpenState.Closed); EventTrigger e1 = new EventTrigger(this, d1); e1.eventID = 9; TimerObject t1 = gsPlay.AddTimer(e1, 240); timedSwitch = gsPlay.AddSwitch(new EventTrigger(this, t1), gsPlay.LoadTexture("TestSprites/switch"), Level.GridToPosition(new Point(147, 35))); timedSwitch.onlyTriggered = true; d1 = gsPlay.AddFadingDoor(Art.platform, GridToPosition(new Point(157, 36)) + new Vector2(16,16), OpenState.Closed); d1.traceID = 99; gsPlay.AddButton(new EventTrigger(this, d1), 1, gsPlay.LoadTexture("TestSprites/button"), GridToPosition(new Point(162, 44))); //d1 = gsPlay.AddOpeningDoor(gsPlay.LoadTexture("TestSprites/doorThick"), GridToPosition(new Point(191, 31)), GridToPosition(new Point(191, 31)), OpenState.Open); //d1.SetPlayerMode(PlayerObjectMode.Two); //d1.visible = false; //d1 = gsPlay.AddOpeningDoor(gsPlay.LoadTexture("TestSprites/doorThick"), GridToPosition(new Point(191, 38)), GridToPosition(new Point(191, 38)), OpenState.Open); //d1.SetPlayerMode(PlayerObjectMode.Two); //d1.visible = false; //Door d2 = gsPlay.AddFadingDoor(Art.door, GridToPosition(191, 31), OpenState.Closed); ////gsPlay.AddTriggerArea(new EventTrigger(this, d2), gsPlay.LoadTexture("TestSprites/switch"), GridToPosition(187, 39)).traceID = 27; //FlipSwitch fs1 = gsPlay.AddSwitch(new EventTrigger(this, d2), gsPlay.LoadTexture("TestSprites/switch"), GridToPosition(187, 39)); //fs1.pressureCooker = true; d1 = gsPlay.AddFadingDoor(Art.door, GridToPosition(204, 38), OpenState.Closed); gsPlay.AddButton(new EventTrigger(this, d1), 1, gsPlay.LoadTexture("TestSprites/button"), GridToPosition(200, 33)); d1 = gsPlay.AddFadingDoor(Art.door, GridToPosition(204, 31), OpenState.Closed); gsPlay.AddButton(new EventTrigger(this, d1), 1, gsPlay.LoadTexture("TestSprites/button"), GridToPosition(209, 40)); d1 = gsPlay.AddFadingDoor(Art.door, GridToPosition(217, 38), OpenState.Closed); gsPlay.AddButton(new EventTrigger(this, d1), 1, gsPlay.LoadTexture("TestSprites/button"), GridToPosition(213, 33)); d1 = gsPlay.AddFadingDoor(Art.door, GridToPosition(217, 31), OpenState.Closed); gsPlay.AddButton(new EventTrigger(this, d1), 1, gsPlay.LoadTexture("TestSprites/button"), GridToPosition(222, 40)); //gsPlay.AddBouncyBall(.5f, gsPlay.LoadTexture("TestSprites/pickUp"), GridToPosition(new Point(175, 24))); gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(168, 2)), .8f); gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(177, 25)), .8f); gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(26, 47)), .8f); item1 = new InventoryItem(gsPlay.LoadTexture("TestSprites/item1")); itemList.Add(item1); item1Area = gsPlay.AddTriggerArea(new EventTrigger(this, 1), item1.itemImage.texture, GridToPosition(3, 25)); item1Area.selfIlluminating = true; item2 = new InventoryItem(gsPlay.LoadTexture("TestSprites/item2")); itemList.Add(item2); item2Area = gsPlay.AddTriggerArea(new EventTrigger(this, 2), item2.itemImage.texture, GridToPosition(248, 2)); item2Area.selfIlluminating = true; item3 = new InventoryItem(gsPlay.LoadTexture("TestSprites/item3")); itemList.Add(item3); item3Area = gsPlay.AddTriggerArea(new EventTrigger(this, 3), item3.itemImage.texture, GridToPosition(227, 31)); item3Area.selfIlluminating = true; //gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(54, 27)), .8f); //gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(45, 27)), .8f); //gsPlay.AddMoveable(gsPlay.LoadTexture("TestSprites/moveable"), Level.GridToPosition(new Point(69, 12)), .8f); //gsPlay.AddPlatform(Art.platform, Level.GridToPosition(new Point(41, 16)), Level.GridToPosition(new Point(50, 16))); finalDoor = gsPlay.AddFadingDoor(Art.platform, GridToPosition(207, 13) + new Vector2(16, 16), OpenState.Closed); //gsPlay.AddSwitch(new EventTrigger(this, gsPlay.AddEventPlatform(Art.platform, Level.GridToPosition(new Point(93, 26)), Level.GridToPosition(new Point(100, 26)))), gsPlay.LoadTexture("TestSprites/switch"), Level.GridToPosition(new Point(88, 28))); //gsPlay.AddTriggerArea(new EventTrigger(this, 0), gsPlay.LoadTexture("TestSprites/LightConsole"), Level.GridToPosition(new Point(207, 11)) + new Vector2(16,16)); final1 = gsPlay.AddTriggerArea(new EventTrigger(this, 5), gsPlay.LoadTexture("TestSprites/lock1"), GridToPosition(202, 16) + new Vector2(16, 16)); final1.SetAnimationStuff(1, 2, 1, 2, 64, 64, 2, 5); final1.isAnimating = false; final2 = gsPlay.AddTriggerArea(new EventTrigger(this, 6), gsPlay.LoadTexture("TestSprites/lock2"), GridToPosition(207, 16) + new Vector2(16, 16)); final2.SetAnimationStuff(1, 2, 1, 2, 64, 64, 2, 5); final2.isAnimating = false; final3 = gsPlay.AddTriggerArea(new EventTrigger(this, 7), gsPlay.LoadTexture("TestSprites/lock3"), GridToPosition(212, 16) + new Vector2(16, 16)); final3.SetAnimationStuff(1, 2, 1, 2, 64, 64, 2, 5); final3.isAnimating = false; }