コード例 #1
0
        protected void RemoveInvisibleTiles(CameraBase camera)
        {
            ArrayList deletionList = new ArrayList();

            lock (m_topmostTiles.SyncRoot)
            {
                foreach (long key in m_topmostTiles.Keys)
                {
                    QuadTile qt = (QuadTile)m_topmostTiles[key];
                    if (!camera.ViewFrustum.Intersects(qt.BoundingBox))
                    {
                        deletionList.Add(key);
                    }
                }

                foreach (long deleteThis in deletionList)
                {
                    QuadTile qt = (QuadTile)m_topmostTiles[deleteThis];
                    if (qt != null)
                    {
                        m_topmostTiles.Remove(deleteThis);
                        qt.Dispose();
                    }
                }
            }
        }
コード例 #2
0
ファイル: QuadTile.cs プロジェクト: sigswj/WorldWind
 public virtual void Dispose()
 {
     try {
         isInitialized = false;
         if (texture != null &&
             !texture.Disposed)
         {
             texture.Dispose();
             texture = null;
         }
         if (northWestChild != null)
         {
             northWestChild.Dispose();
             northWestChild = null;
         }
         if (southWestChild != null)
         {
             southWestChild.Dispose();
             southWestChild = null;
         }
         if (northEastChild != null)
         {
             northEastChild.Dispose();
             northEastChild = null;
         }
         if (southEastChild != null)
         {
             southEastChild.Dispose();
             southEastChild = null;
         }
         if (DownloadRequest != null)
         {
             QuadTileSet.RemoveFromDownloadQueue(DownloadRequest);
             DownloadRequest.Dispose();
             DownloadRequest = null;
         }
     }
     catch {}
 }
コード例 #3
0
ファイル: QuadTileSet.cs プロジェクト: paladin74/Dapple
        public override void Update(DrawArgs drawArgs)
        {
            if (!System.Threading.Thread.CurrentThread.Name.Equals(ThreadNames.WorldWindowBackground))
                throw new System.InvalidOperationException("QTS.Update() must be called from WorkerThread!");

            if (!isInitialized)
                Initialize(drawArgs);

            ServiceDownloadQueue();

            if (m_effectEnabled && (m_effectPath != null) && !File.Exists(m_effectPath))
            {
                Log.Write(Log.Levels.Warning, string.Format("Effect {0} not found - disabled", m_effectPath));
                m_effectEnabled = false;
            }

            if (m_effectEnabled && m_effectPath != null && m_effect == null)
            {
                string errs = string.Empty;

                m_effectHandles.Clear();

                try
                {
                    Log.Write(Log.Levels.Warning, string.Format("Loading effect from {0}", m_effectPath));
                    m_effect = Effect.FromFile(DrawArgs.Device, m_effectPath, null, "", ShaderFlags.None, m_effectPool, out errs);

                    // locate effect handles and store for rendering.
                    m_effectHandles.Add("WorldViewProj", m_effect.GetParameter(null, "WorldViewProj"));
                    m_effectHandles.Add("World", m_effect.GetParameter(null, "World"));
                    m_effectHandles.Add("ViewInverse", m_effect.GetParameter(null, "ViewInverse"));
                    for (int i = 0; i < 8; i++)
                    {
                        string name = string.Format("Tex{0}", i);
                        m_effectHandles.Add(name, m_effect.GetParameter(null, name));
                    }
                    m_effectHandles.Add("Brightness", m_effect.GetParameter(null, "Brightness"));
                    m_effectHandles.Add("Opacity", m_effect.GetParameter(null, "Opacity"));
                    m_effectHandles.Add("TileLevel", m_effect.GetParameter(null, "TileLevel"));
                    m_effectHandles.Add("LightDirection", m_effect.GetParameter(null, "LightDirection"));
                    m_effectHandles.Add("LocalOrigin", m_effect.GetParameter(null, "LocalOrigin"));
                    m_effectHandles.Add("LayerRadius", m_effect.GetParameter(null, "LayerRadius"));
                    m_effectHandles.Add("LocalFrameOrigin", m_effect.GetParameter(null, "LocalFrameOrigin"));
                    m_effectHandles.Add("LocalFrameXAxis", m_effect.GetParameter(null, "LocalFrameXAxis"));
                    m_effectHandles.Add("LocalFrameYAxis", m_effect.GetParameter(null, "LocalFrameYAxis"));
                    m_effectHandles.Add("LocalFrameZAxis", m_effect.GetParameter(null, "LocalFrameZAxis"));
                }
                catch (Exception ex)
                {
                    Log.Write(Log.Levels.Error, "Effect load caused exception:" + ex.ToString());
                    Log.Write(Log.Levels.Warning, "Effect has been disabled.");
                    m_effectEnabled = false;
                }

                if (errs != null && errs != string.Empty)
                {
                    Log.Write(Log.Levels.Warning, "Could not load effect " + m_effectPath + ": " + errs);
                    Log.Write(Log.Levels.Warning, "Effect has been disabled.");
                    m_effectEnabled = false;
                    m_effect = null;
                }
            }

            if (ImageStores[0].LevelZeroTileSizeDegrees < 180)
            {
                // Check for layer outside view
                double vrd = DrawArgs.Camera.ViewRange.Degrees;
                double latitudeMax = DrawArgs.Camera.Latitude.Degrees + vrd;
                double latitudeMin = DrawArgs.Camera.Latitude.Degrees - vrd;
                double longitudeMax = DrawArgs.Camera.Longitude.Degrees + vrd;
                double longitudeMin = DrawArgs.Camera.Longitude.Degrees - vrd;
                if (latitudeMax < m_south || latitudeMin > m_north || longitudeMax < m_west || longitudeMin > m_east)
                    return;
            }

            if (!m_alwaysRenderBaseTiles && DrawArgs.Camera.ViewRange * 0.5f >
                    Angle.FromDegrees(TileDrawDistance * ImageStores[0].LevelZeroTileSizeDegrees))
            {
                lock (((System.Collections.IDictionary)m_topmostTiles).SyncRoot)
                {
                    // Don't dispose of the quadtiles like WorldWind does here (they may be nice to look at)
                    // Do however clear the download requests
                    /*
                    foreach (QuadTile qt in m_topmostTiles.Values)
                        qt.Dispose();
                    m_topmostTiles.Clear();
                     */
                    ClearDownloadRequests();
                }

                return;
            }

            // 'Spiral' from the centre tile outward adding tiles that's in the view
            // Defer the updates to after the loop to prevent tiles from updating twice
            // If the tilespread is huge we are likely looking at a small dataset in the view
            // so just test all the tiles in the dataset.
            int iTileSpread = Math.Max(5, (int)Math.Ceiling(drawArgs.WorldCamera.TrueViewRange.Degrees / (2.0 * ImageStores[0].LevelZeroTileSizeDegrees)));

            int iMiddleRow, iMiddleCol;
            double dRowInc = ImageStores[0].LevelZeroTileSizeDegrees;
            double dColInc = ImageStores[0].LevelZeroTileSizeDegrees;

            if (iTileSpread > 10)
            {
                iTileSpread = Math.Max(5, (int)Math.Ceiling(Math.Max(North - South, East - West) / (2.0 * ImageStores[0].LevelZeroTileSizeDegrees)));
                iMiddleRow = MathEngine.GetRowFromLatitude(South + (North - South) / 2.0, ImageStores[0].LevelZeroTileSizeDegrees);
                iMiddleCol = MathEngine.GetColFromLongitude(West + (East - West) / 2.0, ImageStores[0].LevelZeroTileSizeDegrees);
            }
            else
            {
                iMiddleRow = MathEngine.GetRowFromLatitude(drawArgs.WorldCamera.Latitude, ImageStores[0].LevelZeroTileSizeDegrees);
                iMiddleCol = MathEngine.GetColFromLongitude(drawArgs.WorldCamera.Longitude, ImageStores[0].LevelZeroTileSizeDegrees);
            }

            // --- Calculate the bounding box of the middle tile, and from this, its latitude and longitude size ---
            double dMiddleSouth = -90.0f + iMiddleRow * dRowInc;
            double dMiddleNorth = -90.0f + iMiddleRow * dRowInc + dRowInc;
            double dMiddleWest = -180.0f + iMiddleCol * dColInc;
            double dMiddleEast = -180.0f + iMiddleCol * dColInc + dColInc;

            double dMiddleCenterLat = 0.5f * (dMiddleNorth + dMiddleSouth);
            double dMiddleCenterLon = 0.5f * (dMiddleWest + dMiddleEast);

            Dictionary<long, QuadTile> oTilesToUpdate = new Dictionary<long, QuadTile>();

            // --- Create tiles radially outward from the center tile ---

            for (int iSpread = 0; iSpread < iTileSpread; iSpread++)
            {
                for (double dNewTileCenterLat = dMiddleCenterLat - iSpread * dRowInc; dNewTileCenterLat < dMiddleCenterLat + iSpread * dRowInc; dNewTileCenterLat += dRowInc)
                {
                    for (double dNewTileCenterLon = dMiddleCenterLon - iSpread * dColInc; dNewTileCenterLon < dMiddleCenterLon + iSpread * dColInc; dNewTileCenterLon += dColInc)
                    {
                        QuadTile qt;
                        int iCurRow = MathEngine.GetRowFromLatitude(Angle.FromDegrees(dNewTileCenterLat), dRowInc);
                        int iCurCol = MathEngine.GetColFromLongitude(Angle.FromDegrees(dNewTileCenterLon), dColInc);

                        long lKey = ((long)iCurRow << 32) + iCurCol;  // Index keys by row-col packed into a single long

                        if (m_topmostTiles.ContainsKey(lKey))
                        {
                            qt = m_topmostTiles[lKey];
                            if (!oTilesToUpdate.ContainsKey(lKey))
                                oTilesToUpdate.Add(lKey, qt);
                            continue;
                        }

                        // Check for tile outside layer boundaries
                        double west = -180.0 + iCurCol * dColInc;
                        if (west > m_east)
                            continue;

                        double east = west + dColInc;
                        if (east < m_west)
                            continue;

                        double south = -90.0 + iCurRow * dRowInc;
                        if (south > m_north)
                            continue;

                        double north = south + dRowInc;
                        if (north < m_south)
                            continue;

                        qt = new QuadTile(south, north, west, east, 0, this);
                        if (DrawArgs.Camera.ViewFrustum.Intersects(qt.BoundingBox))
                        {
                            lock (((System.Collections.IDictionary)m_topmostTiles).SyncRoot)
                            {
                                m_topmostTiles.Add(lKey, qt);
                            }

                            if (!oTilesToUpdate.ContainsKey(lKey))
                            {
                                oTilesToUpdate.Add(lKey, qt);
                            }
                        }
                    }
                }
            }

            List<long> oTileIndicesToDelete = new List<long>();
            foreach (long key in m_topmostTiles.Keys)
            {
                QuadTile qt = (QuadTile)m_topmostTiles[key];
                if (!drawArgs.WorldCamera.ViewFrustum.Intersects(qt.BoundingBox))
                {
                    if (oTilesToUpdate.ContainsKey(key))
                        oTilesToUpdate.Remove(key);
                    oTileIndicesToDelete.Add(key);
                }
            }
            // Do updates before cleanup for performance reasons.

            foreach (long key in oTilesToUpdate.Keys)
                m_topmostTiles[key].Update(drawArgs);

            lock (((System.Collections.IDictionary)m_topmostTiles).SyncRoot)
            {
                foreach (long key in oTileIndicesToDelete)
                {
                    if (m_topmostTiles.ContainsKey(key))
                    {
                        QuadTile qt = (QuadTile)m_topmostTiles[key];
                        m_topmostTiles.Remove(key);
                        qt.Dispose();
                    }
                }
            }
        }