public DialogResult ShowDialog(string actionContext, AbilityActionCollection actionCollection) { actionGrammerEditor1.ActionContext = actionContext; actionGrammerEditor1.Variables = actionCollection.Variables; return base.ShowDialog(); }
public override void LoadFromKeyValues(KeyValue kv) { base.LoadFromKeyValues(kv); ActionList = new AbilityActionCollection(); foreach(string key in ActionList.Actions.Keys) { KeyValue kvActions = kv[key]; if (kvActions == null) continue; //We don't have any actions there so skip foreach(KeyValue actionChild in kvActions.Children) { if (!actionChild.HasChildren) continue; //TODO: Handle the Dontdestroy key BaseAction action = DotaActionFactory.CreateNewAction(actionChild.Key); if(action == null) { MessageBox.Show("WARNING: Action " + actionChild.Key + " not found in factory when creating ability: " + this.ClassName, "Loading Warning", MessageBoxButtons.OK); continue; } action.LoadFromKeyValues(actionChild); ActionList.Actions[key].Add(action); } } }