static public bool NpcSpawn(Player Plr, ref List <string> Values) { int Entry = GetInt(ref Values); Creature_proto Proto = WorldMgr.GetCreatureProto((uint)Entry); if (Proto == null) { Plr.SendMessage(0, "Server", "Invalid npc entry(" + Entry + ")", SystemData.ChatLogFilters.CHATLOGFILTERS_SHOUT); return(false); } Plr.CalcWorldPositions(); Creature_spawn Spawn = new Creature_spawn(); Spawn.Guid = (uint)WorldMgr.GenerateSpawnGUID(); Spawn.BuildFromProto(Proto); Spawn.WorldO = Plr._Value.WorldO; Spawn.WorldY = Plr._Value.WorldY; Spawn.WorldZ = Plr._Value.WorldZ; Spawn.WorldX = Plr._Value.WorldX; Spawn.ZoneId = Plr.Zone.ZoneId; WorldMgr.Database.AddObject(Spawn); Plr.Region.CreateCreature(Spawn); return(true); }