public void SendPlayers(List <Player> Plrs) { if (!HasPlayer()) { return; } Player Plr = GetPlayer(); PacketOut Out = new PacketOut((byte)Opcodes.F_SOCIAL_NETWORK); Out.WriteUInt16(0); Out.WriteByte(4); Out.WriteByte((byte)Plrs.Count); foreach (Player Dist in Plrs) { SocialInterface.BuildPlayerInfo(ref Out, Dist); } Out.WriteByte(1); Plr.SendPacket(Out); }