コード例 #1
0
        public static void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = (GameClient)client;
            CreateInfo Info;

            Info.slot     = packet.GetUint8();
            Info.race     = packet.GetUint8();
            Info.career   = packet.GetUint8();
            Info.sex      = packet.GetUint8();
            Info.model    = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] traits = new byte[8];
            packet.Read(traits, 0, traits.Length);
            packet.Skip(7);

            string name = packet.GetString(Info.NameSize);

            ushort duplicate = 0;

            for (int i = 0; i < name.Length; i++)
            {
                if (i != 0)
                {
                    if (name[i] == name[i - 1])
                    {
                        duplicate++;
                    }
                    else
                    {
                        duplicate = 0;
                    }

                    if (duplicate > 3)
                    {
                        break;
                    }
                }
            }

            if (name.Length > 2 && !CharMgr.NameIsUsed(name) && CharMgr.AllowName(name) && !CharMgr.NameIsDeleted(name) && duplicate < 3)
            {
                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                }
                else
                {
                    //Log.Success("OnCreate", "New Character : " + Name);

                    Character Char = new Character
                    {
                        AccountId    = cclient._Account.AccountId,
                        bTraits      = traits,
                        Career       = Info.career,
                        CareerLine   = CharInfo.CareerLine,
                        ModelId      = Info.model,
                        Name         = name,
                        Race         = Info.race,
                        Realm        = CharInfo.Realm,
                        RealmId      = Program.Rm.RealmId,
                        Sex          = Info.sex,
                        FirstConnect = true
                    };

                    if (!CharMgr.CreateChar(Char))
                    {
                        Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    }
                    else
                    {
                        List <CharacterInfo_item> Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                        foreach (CharacterInfo_item Itm in Items)
                        {
                            if (Itm == null)
                            {
                                continue;
                            }

                            CharacterItem Citm = new CharacterItem
                            {
                                Counts       = Itm.Count,
                                CharacterId  = Char.CharacterId,
                                Entry        = Itm.Entry,
                                ModelId      = Itm.ModelId,
                                SlotId       = Itm.SlotId,
                                PrimaryDye   = 0,
                                SecondaryDye = 0
                            };
                            CharMgr.CreateItem(Citm);
                        }

                        Character_value CInfo = new Character_value
                        {
                            CharacterId = Char.CharacterId,
                            Level       = 1,
                            Money       = 0,
                            Online      = false,
                            RallyPoint  = CharInfo.RallyPt,
                            RegionId    = CharInfo.Region,
                            Renown      = 0,
                            RenownRank  = 1,
                            RestXp      = 0,
                            Skills      = CharInfo.Skills,
                            Speed       = 100,
                            PlayedTime  = 0,
                            WorldO      = CharInfo.WorldO,
                            WorldX      = CharInfo.WorldX,
                            WorldY      = CharInfo.WorldY,
                            WorldZ      = CharInfo.WorldZ,
                            Xp          = 0,
                            ZoneId      = CharInfo.ZoneId
                        };

                        CharMgr.Database.AddObject(CInfo);
                        Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=2"));

                        CharacterClientData clientData = new CharacterClientData {
                            CharacterId = Char.CharacterId
                        };
                        CharMgr.Database.AddObject(clientData);

                        Char.Value      = CInfo;
                        Char.ClientData = clientData;

                        PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE, 32);
                        Out.WritePascalString(cclient._Account.Username);
                        cclient.SendPacket(Out);
                    }
                }
            }
            else
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR, 64);
                Out.FillString(cclient._Account.Username, 24);
                Out.WriteStringBytes("You have entered a duplicate or invalid name. Please enter a new name.");
                cclient.SendPacket(Out);
            }
        }
コード例 #2
0
ファイル: CharacterHandlers.cs プロジェクト: wardev1/WarEmu-1
        static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;
            CreateInfo Info;

            Info.slot     = packet.GetUint8();
            Info.race     = packet.GetUint8();
            Info.career   = packet.GetUint8();
            Info.sex      = packet.GetUint8();
            Info.model    = packet.GetUint8();
            Info.NameSize = packet.GetUint16();
            packet.Skip(2);

            byte[] Traits = new byte[8];
            packet.Read(Traits, 0, Traits.Length);
            packet.Skip(7);

            string Name = packet.GetString(Info.NameSize);

            if (Name.Length > 2 && !CharMgr.NameIsUsed(Name))
            {
                CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career);
                if (CharInfo == null)
                {
                    Log.Error("ON_CREATE", "Can not find career :" + Info.career);
                }
                else
                {
                    Log.Success("OnCreate", "New Character : " + Name);

                    Character Char = new Character();
                    Char.AccountId    = cclient._Account.AccountId;
                    Char.bTraits      = Traits;
                    Char.Career       = Info.career;
                    Char.CareerLine   = CharInfo.CareerLine;
                    Char.ModelId      = Info.model;
                    Char.Name         = Name;
                    Char.Race         = Info.race;
                    Char.Realm        = CharInfo.Realm;
                    Char.RealmId      = Program.Rm.RealmId;
                    Char.Sex          = Info.sex;
                    Char.FirstConnect = true;

                    if (!CharMgr.CreateChar(Char))
                    {
                        Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!");
                    }
                    else
                    {
                        Character_item            Citm  = null;
                        List <CharacterInfo_item> Items = CharMgr.GetCharacterInfoItem(Char.CareerLine);

                        foreach (CharacterInfo_item Itm in Items)
                        {
                            if (Itm == null)
                            {
                                continue;
                            }

                            Citm             = new Character_item();
                            Citm.Counts      = Itm.Count;
                            Citm.CharacterId = Char.CharacterId;
                            Citm.Entry       = Itm.Entry;
                            Citm.ModelId     = Itm.ModelId;
                            Citm.SlotId      = Itm.SlotId;
                            CharMgr.CreateItem(Citm);
                        }

                        Character_value CInfo = new Character_value();
                        CInfo.CharacterId = Char.CharacterId;
                        CInfo.Level       = 1;
                        CInfo.Money       = 0;
                        CInfo.Online      = false;
                        CInfo.RallyPoint  = CharInfo.RallyPt;
                        CInfo.RegionId    = CharInfo.Region;
                        CInfo.Renown      = 0;
                        CInfo.RenownRank  = 1;
                        CInfo.RestXp      = 0;
                        CInfo.Skills      = CharInfo.Skills;
                        CInfo.Speed       = 100;
                        CInfo.WorldO      = CharInfo.WorldO;
                        CInfo.WorldX      = CharInfo.WorldX;
                        CInfo.WorldY      = CharInfo.WorldY;
                        CInfo.WorldZ      = CharInfo.WorldZ;
                        CInfo.Xp          = 0;
                        CInfo.ZoneId      = CharInfo.ZoneId;

                        CharMgr.Database.AddObject(CInfo);
                        Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=2"));

                        Char.Value = CInfo;

                        PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE);
                        Out.WritePascalString(cclient._Account.Username);
                        cclient.SendPacket(Out);
                    }
                }
            }
            else
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR);
                Out.WritePascalString(cclient._Account.Username);
                cclient.SendPacket(Out);
            }
        }
        public static void F_CONNECT(BaseClient client, PacketIn packet)
        {
            Log.Success("F_CONNECT", "Entering F_CONNECT " + client.Id.ToString() + " " + packet.Opcode.ToString());
            GameClient cclient = (GameClient)client;

            packet.Skip(8);
            uint   Tag   = packet.GetUint32();
            string Token = packet.GetString(80);

            packet.Skip(21);
            string Username = packet.GetString(23);

            // TODO
            AuthResult Result = Program.AcctMgr.CheckToken(Username, Token);

#if DEBUG
            Result = AuthResult.AUTH_SUCCESS;
#endif

            if (Result == AuthResult.AUTH_ACCT_SUSPENDED)
            {
                Log.Error("F_CONNECT", "Banned Account =" + Username);
                cclient.Disconnect("Banned account");
            }
            else if (Result != AuthResult.AUTH_SUCCESS)
            {
                Log.Error("F_CONNECT", "Invalid Token =" + Username + " " + Result);

                // Kick people who spam the god damn button for 5 minutes straight before they clock on.
                PacketOut Out = new PacketOut((byte)Opcodes.F_PLAYER_QUIT, 4);
                Out.WriteHexStringBytes("01000000");
                cclient.SendPacket(Out);

                cclient.Disconnect("Invalid token");
            }
            else
            {
                cclient._Account = Program.AcctMgr.GetAccount(Username);
                if (cclient._Account == null)
                {
                    Log.Error("F_CONNECT", "Invalid Account =" + Username);
                    cclient.Disconnect("Invalid account");
                }
                else
                {
                    Log.Success("F_CONNECT", "MeId=" + cclient.Id);

                    GameClient Other = ((TCPServer)cclient.Server).GetClientByAccount(cclient, cclient._Account.AccountId);
                    if (Other != null)
                    {
                        Other.Disconnect("Failed to get GameClient for account");
                    }

                    // Check if ip is banned. (they may have been just banned so launcher server wouldnt have picked it up)
                    if (!Program.AcctMgr.CheckIp(cclient.GetIp().Split(':')[0]))
                    {
                        Log.Error("F_CONNECT", "Banned IP =" + Username);
                        cclient.Disconnect("Banned by IP");
                    }

                    // Load characters before connection instead of later on
                    CharMgr.LoadCharacters(cclient._Account.AccountId);

                    {
                        cclient.PacketLog = cclient._Account.PacketLog;

                        PacketOut Out = new PacketOut((byte)Opcodes.S_CONNECTED, 48);
                        Out.WriteUInt32(0);
                        Out.WriteUInt32(Tag);
                        Out.WriteByte(Program.Rm.RealmId);
                        Out.WriteByte(0);
                        Out.WriteByte(0);
                        Out.WriteByte(0);
                        Out.WriteByte(0); // TRANSFER_FLAG (1 - Low population server..free transfers...)
                        Out.WritePascalString(Username);
                        Out.WritePascalString(Program.Rm.Name);
                        Out.WriteByte(0);
                        Out.WriteUInt16(0);
                        cclient.SendPacket(Out);
                    }
                }
            }
        }