public override void AddInRange(Object Obj) { if (Obj.IsUnit()) { AiInterface.AddRange(Obj.GetUnit()); } base.AddInRange(Obj); }
public override void AddInRange(Object obj) { // Log.Info("InRange", "AddInRange : For=" + Name + " To " + obj.Name + " id=" + obj.Oid + " distance=" + GetAdjustedDistanceTo(obj)); if (obj.IsUnit()) { AiInterface.AddRange(obj.GetUnit()); } base.AddInRange(obj); }