public void CHAR_SEND_PACKET(Client client, ApiPacket packet) { var op = packet.ReadByte(); var charId = packet.ReadUInt32(); var data = packet.ReadByteArray(); Player player = null; lock (Player._Players) player = Player._Players.Where(e => e.CharacterId == charId).FirstOrDefault(); if (player != null) { var Out = new PacketOut(op); Out.Write(data, 0, data.Length); player.SendPacket(Out); } }
public void EXECUTE_SCRIPT(Client client, ApiPacket packet) { var name = packet.ReadPascalString(); var script = System.Text.ASCIIEncoding.ASCII.GetString(packet.ReadByteArray()); int lineCount = 16; var template = @"using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; using System.Threading.Tasks; using Common; using FrameWork; namespace WorldServer { public class ScriptEnv { public void Execute() { [@@CODE@@] } private WorldServer.API.Client _client; private string _name; public ScriptEnv(WorldServer.API.Client client, string name) { _client = client; _name = name; } } public void Print(object data) { WorldServer.API.Protocol.ScriptLog(_client, _name, data); } }"; string result = template.Replace("[@@CODE@@]", script); string errors = ""; System.CodeDom.Compiler.ICodeCompiler compiler = new Microsoft.CSharp.CSharpCodeProvider().CreateCompiler(); System.CodeDom.Compiler.CompilerParameters param = new System.CodeDom.Compiler.CompilerParameters(); param.GenerateExecutable = false; param.GenerateInMemory = true; param.IncludeDebugInformation = false; param.ReferencedAssemblies.Add("System.Windows.Forms.dll"); param.ReferencedAssemblies.Add("System.dll"); param.ReferencedAssemblies.Add("System.Core.dll"); param.ReferencedAssemblies.Add("System.Data.dll"); param.ReferencedAssemblies.Add("System.Deployment.dll"); param.ReferencedAssemblies.Add("System.Drawing.dll"); param.ReferencedAssemblies.Add("WorldServer.exe"); param.ReferencedAssemblies.Add("Common.dll"); param.ReferencedAssemblies.Add("FrameWork.dll"); System.CodeDom.Compiler.CompilerResults results = compiler.CompileAssemblyFromSource(param, result); if (results.Errors.Count != 0) { if (results.Errors.Count != 0) { foreach (System.CodeDom.Compiler.CompilerError error in results.Errors) { SendScriptError(client, name, error.Line - lineCount, error.ErrorText); break; } } } else { try { var obj = results.CompiledAssembly.CreateInstance("WorldServer.ScriptEnv", false, BindingFlags.CreateInstance, null, new object[] { client, name }, null, null); obj.GetType().GetMethod("Execute").Invoke(obj, null); SendScriptOK(client, name); } catch (Exception e) { if (e.InnerException != null) { SendScriptException(client, name, e.InnerException.Message); } else { SendScriptException(client, name, e.Message); } } } }