public GamePlayer(DBCharacter c) : base(c) { if (base.Health < 0) { base.Dead = true; } saveEvent = new GamePlayerSaveEvent(this); EventManager.AddEvent(saveEvent); playerregen = new PlayerRegen(this); EventManager.AddEvent(playerregen); }
public GamePlayer(DBCharacter c) : base(c) { saveEvent = new GamePlayerSaveEvent(this); EventManager.AddEvent(saveEvent); }