コード例 #1
0
ファイル: Regen.cs プロジェクト: Illuminousity/WorldRefill
        public static Task AsyncGenerateRandStatues(short amount)
        {
            WorldRefill.isTaskRunning = true;
            int realcount = 0;

            return(Task.Run(() =>
            {
                for (int trycount = 0; trycount < WorldRefill.config.GenerationMaxTries; trycount++)
                {
                    int tryX = WorldGen.genRand.Next(20, Main.maxTilesX - 20);
                    int tryY = WorldGen.genRand.Next((int)Main.rockLayer, Main.UnderworldLayer);
                    int tryType = WorldGen.genRand.Next(0, WorldGen.statueList.Count() - 1);
                    Point16 randstatue = WorldGen.statueList[tryType];



                    if (!WorldRefill.IsProtected(tryX, tryY))
                    {
                        while (!TileValidation.StatueTileValidation(tryX, tryY))
                        {
                            tryY++;
                            if (tryY >= Main.UnderworldLayer)
                            {
                                break;
                            }
                        }

                        if (tryY < Main.UnderworldLayer && (!TileValidation.isinNonNaturalStatuePlace(Main.tile[tryX, tryY + 1].type)))
                        {
                            WorldGen.PlaceTile(tryX, tryY, randstatue.X, true, true, -1, randstatue.Y);

                            if (Main.tile[tryX, tryY].type == randstatue.X)
                            {
                                realcount++;
                                if (realcount == amount)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
                WorldRefill.realcount = realcount;
            }).ContinueWith((d) => FinishGen()));
        }
コード例 #2
0
        public static Task AsyncGenerateStatues(short amount, short tileid = 0, short style = 0, int maxtries = Config.GenerationMaxTries)
        {
            WorldRefill.isTaskRunning = true;
            int realcount = 0;

            return(Task.Run(() =>
            {
                TryInitWorldGen();
                for (int trycount = 0; trycount <= maxtries; trycount++)
                {
                    int tryX = WorldGen.genRand.Next(20, Main.maxTilesX - 20);
                    int tryY = WorldGen.genRand.Next((int)Main.rockLayer, MainExt.UnderworldLayer);
                    int tryType = WorldGen.genRand.Next(0, WorldGen.statueList.Count() - 1);

                    while (!TileValidation.StatueTileValidation(tryX, tryY))
                    {
                        tryY++;
                        if (tryY >= MainExt.UnderworldLayer)
                        {
                            break;
                        }
                    }

                    if (tryY < MainExt.UnderworldLayer && (!TileValidation.isinNonNaturalStatuePlace(Main.tile[tryX, tryY + 1].type)))
                    {
                        WorldGen.PlaceTile(tryX, tryY, tileid, true, true, -1, style);

                        if (Main.tile[tryX, tryY].type == tileid)
                        {
                            realcount++;
                            if (realcount == amount)
                            {
                                break;
                            }
                        }
                    }
                }
                WorldRefill.realcount = realcount;
            }).ContinueWith((d) => { WorldRefill.isTaskRunning = false; }));
        }