void OnEnable() { if (miniMap == null) { miniMap = WMSKMiniMap.Show(new Vector4(0, 0, 1, 1)); miniMap.UIParent = GetComponent <RectTransform>(); } }
/// <summary> /// UI Buttons /// </summary> void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); // buttons background color GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.95f); // Add button to toggle Earth texture if (GUI.Button(new Rect(10, 10, 160, 30), " Open Mini Map", buttonStyle)) { float left = 0.8f; float top = 0.8f; float width = 0.2f; float height = 0.2f; Vector4 normalizedScreenRect = new Vector4(left, top, width, height); WMSKMiniMap minimap = WMSKMiniMap.Show(normalizedScreenRect); minimap.duration = 2f; minimap.zoomLevel = 0.1f; } if (WMSKMiniMap.IsVisible()) { if (GUI.Button(new Rect(10, 50, 160, 30), " Random Position", buttonStyle)) { float left = Random.value * 0.8f; float top = Random.value * 0.8f; float width = 0.2f; float height = 0.2f; Vector4 normalizedScreenRect = new Vector4(left, top, width, height); WMSKMiniMap.RepositionAt(normalizedScreenRect); } if (GUI.Button(new Rect(10, 90, 160, 30), " Hide Mini Map", buttonStyle)) { WMSKMiniMap.Hide(); } } }
// Use this for initialization void Start() { State.turn = 1; State.setGamePhase(MyEnum.GamePhase.adminstration); map = WMSK.instance; SelfProvinceGUI.SetActive(false); OtherProvinceGUI.SetActive(false); // WMSKMiniMap.Show(); string nationsPath = Application.dataPath + "/StreamingAssets/Scenarios/DefaultFictional/Nations"; string provincesPath = Application.dataPath + "/StreamingAssets/Scenarios/DefaultFictional/Provinces"; string[] provFiles = Directory.GetFiles(provincesPath, "*.json"); //foreach (string file in System.IO.Directory.GetFiles(provincesPath)) foreach (string file in provFiles) { string dataAsJson = File.ReadAllText(file); // Debug.Log(dataAsJson); // assemblyCsharp.Province province = assemblyCsharp.Province.CreateFromJSON(dataAsJson); //assemblyCsharp.Province province = new assemblyCsharp.Province(); // assemblyCsharp.Province newProvince = JsonUtility.FromJson<assemblyCsharp.Province>(dataAsJson); var newProvince = Newtonsoft.Json.JsonConvert.DeserializeObject <assemblyCsharp.Province>(dataAsJson); provinces.Add(newProvince.getIndex(), newProvince); // Debug.Log("Culture: " + newProvince.getCulture()); map.GetProvince(newProvince.getIndex()).name = newProvince.getProvName(); map.GetProvince(newProvince.getIndex()).customLabel = newProvince.getProvName(); } string[] nationFiles = Directory.GetFiles(nationsPath, "*.json"); foreach (string file in nationFiles) { string dataAsJson = File.ReadAllText(file); // Debug.Log(dataAsJson); var newNation = Newtonsoft.Json.JsonConvert.DeserializeObject <assemblyCsharp.Nation>(dataAsJson); // Nation newNation = JsonUtility.FromJson<Nation>(dataAsJson); nations.Add(newNation.getIndex(), newNation); map.GetCountry(newNation.getIndex()).name = newNation.getNationName(); Color color = new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); newNation.setColor(color); // map.ToggleCountrySurface(newNation.getIndex(), true, color); map.GetCountry(newNation.getIndex()).customLabel = newNation.getNationName(); map.CountryRename("Country" + newNation.getIndex(), newNation.getNationName()); } map.Redraw(); for (int k = 0; k < map.countries.Length; k++) { //Color color = new Color(UnityEngine.Random.Range(0.0f, 1.0f), // UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); Color color = nations[k].getColor(); // Debug.Log("f**k: " + k + " " + color); map.ToggleCountrySurface(k, true, color); } float left = 0.78f; float top = 0.02f; float width = 0.2f; float height = 0.2f; Vector4 normalizedScreenRect = new Vector4(left, top, width, height); WMSKMiniMap minimap = WMSKMiniMap.Show(normalizedScreenRect); // string path = Application.dataPath + "Alpha9.png"; minimap.map.earthStyle = EARTH_STYLE.SolidColor; // string absoluteImagePath = Path.Combine(Application.streamingAssetsPath, "ScenarioOne/Alpha9.png"); //Texture2D miniMapTexture = loadSprite(path); Texture2D miniMapTexture = Resources.Load("AlphaPrime.png", typeof(Texture2D)) as Texture2D; minimap.map.earthTexture = miniMapTexture; minimap.map.fillColor = Color.blue; minimap.map.earthColor = Color.blue; minimap.duration = 1.5f; minimap.zoomLevel = 0.4f; for (int countryIndex = 0; countryIndex < map.countries.Length; countryIndex++) { Color color = nations[countryIndex].getColor(); minimap.map.ToggleCountrySurface(countryIndex, true, color); } Dictionary <int, string> majorNations = NationData.majorDict; Dictionary <int, string> minorNations = NationData.minorDict; Dictionary <int, string> uncivNations = NationData.uncivDict; map.showProvinceNames = true; WorldMapStrategyKit.Province prov = map.GetProvince(45); Vector2 position = prov.center; // Vector2 position = map.GetProvince(45, 20).center; army = PlaceArmy(position); army.name = "first unit"; army.GetComponent <ArmyController>().army = army; Vector2 position2 = map.GetProvince(32).center; Nation humanPlayer = nations[16]; humanPlayer.SetHuman(true); // //Ship Click /* map.OnClick += (float x, float y, int buttonIndex) => { * Vector2 shipPosition = new Vector2(x, y); * byte byteValue1= 0; * * map.waterMaskLevel = byteValue1; * if (map.ContainsWater(shipPosition)) * { * Debug.Log("Water!"); * * } * else * { * Debug.Log("Land!"); * } * if (map.GetProvince(shipPosition) == null) * { * ship.MoveTo(shipPosition, 0.1f); * } * * }; */ // LaunchShip(); //Show resources of each provinces // ShowProvinceResources(); map.OnClick += (float x, float y, int buttonIndex) => { Vector2 provincePosition = new Vector2(x, y); int clickedIndex = map.GetProvinceIndex(provincePosition); assemblyCsharp.Province clickedProvince = provinces[clickedIndex]; }; }