public int indexOfClosestCenter(int startIndex, Vector3 point, bool allowUnclipped) { Center c = centers[startIndex]; return(indexOfClosestCenter(c, point, allowUnclipped)); }
private static Edge makeEdge(bool isBorder, Corner corner0, Corner corner1, Center center0, Center center1) { Edge edge = new Edge(isBorder, corner0, corner1, center0, center1); if (center0 != null && center1 != null) { center0.AddNeighbour(center1); center1.AddNeighbour(center0); } corner0.AddEdge(edge); corner0.AddCenter(center0); corner0.AddCenter(center1); corner0.AddAdjacent(corner1); corner0.isBorder = isBorder; corner1.AddEdge(edge); corner1.AddCenter(center0); corner1.AddCenter(center1); corner1.AddAdjacent(corner0); corner1.isBorder = isBorder; if (center0 != null) { center0.AddEdge(edge); center0.isBorder = isBorder; } if (center1 != null) { center1.AddEdge(edge); center1.isBorder = isBorder; } return(edge); }