public static void Main() { worldGeneratorController = CreateWorldGeneratorController(); worldGeneratorRepository = CreateWorldGeneratorRepository(); Dictionary <KeyValuePair <int, int>, Terrain> terrainDictionary = worldGeneratorRepository.GenerateWorld(); worldGeneratorController.ShowWorldMap(terrainDictionary); }
private static WorldGeneratorController CreateWorldGeneratorController() { if (worldGeneratorController == null) { worldGeneratorController = new WorldGeneratorController(); } return(worldGeneratorController); }