public static TexEntry[] ReadEntries(byte[] fileData) { List<TexEntry> entries = new List<TexEntry>(); var reader = new DataReader(fileData); // Unknown reader.ReadInt32(); while (true) { var entry = new TexEntry(); entry.CellOffset = reader.ReadInt32(); entry.DirectoryOffset = reader.ReadInt32(); entry.Size = reader.ReadInt32(); if (entry.CellOffset < 0) break; entries.Add(entry); } return entries.ToArray(); }
private static string GetString(DataReader reader, int offset) { int tempOffset = reader.Offset; reader.SetOffset(offset); var value = reader.ReadZString(); reader.SetOffset(tempOffset); return value; }
public void ReadEntries() { Entries.Clear(); DataReader reader = new DataReader(FileData); Entry entry; while ((entry = readEntry(reader)) != null) { Entries.Add(entry); } }
Child readChild(DataReader reader) { int t = reader.ReadInt32(); if (t == 0) { return null; } Child child = new Child(); child.TextureOffset = t; child.VifOffset = reader.ReadInt32(); child.VifLength = reader.ReadInt32(); return child; }
public static List<ObjectData> Decode(byte[] data, int startOffset, int length) { var reader = new DataReader(data, startOffset, length); var count = reader.ReadInt16(); var flags = reader.ReadInt16(); var stringOffset = reader.ReadInt32(); var objects = new List<ObjectData>(count); for (int i = 0; i < count; i++) { var obj = new ObjectData(); int nameStringOffset = reader.ReadInt32(); obj.Name = GetString(reader, stringOffset + nameStringOffset); short structSize = reader.ReadInt16(); // Size would be 20 if there isn't a stringoffsetarray, but usually 24 with an empty array obj.I6 = reader.ReadInt16(); obj.Floats = new float[3]; obj.Floats[0] = reader.ReadFloat(); obj.Floats[1] = reader.ReadFloat(); obj.Floats[2] = reader.ReadFloat(); if (structSize > 20) { var props = new List<string>(); for (int o =0; o < (structSize-20)/4; o++) { int propStringOffset = reader.ReadInt32(); if (propStringOffset == 0 && o == (structSize - 20) / 4 - 1) { // There is always a null at the end of the array break; } props.Add(GetString(reader, stringOffset + propStringOffset)); } obj.Properties = props; } objects.Add(obj); } return objects; }
public void ReadDirectory() { var reader = new DataReader(FileData, _startOffset, _dataLen); int numEntries = reader.ReadInt32(); for (int entry = 0; entry < numEntries; ++entry) { if (EngineVersion.ReturnToArms == _engineVersion) { int stringOffset = reader.ReadInt32(); int dataOffset = reader.ReadInt32(); int dataLength = reader.ReadInt32(); var tempOffset = reader.Offset; reader.SetOffset(stringOffset); var name = reader.ReadZString(); reader.SetOffset(tempOffset); var info = new EntryInfo() { Name = name, StartOffset = dataOffset + _startOffset, Length = dataLength }; Directory[name] = info; } else { int headerOffset = _startOffset + 4 + entry * 64; String subfileName = DataUtil.GetString(FileData, headerOffset); int subOffset = BitConverter.ToInt32(FileData, headerOffset + 56); int subLen = BitConverter.ToInt32(FileData, headerOffset + 60); var info = new EntryInfo() {Name = subfileName, StartOffset = subOffset + _startOffset, Length = subLen}; Directory[subfileName] = info; } } }
Entry readEntry(DataReader reader) { Child child1 = readChild(reader); if (child1 == null) { return null; } Entry entry = new Entry(); entry.children[0] = child1; entry.children[1] = readChild(reader); entry.children[2] = readChild(reader); entry.children[3] = readChild(reader); return entry; }
public WorldData Decode(EngineVersion engineVersion, WorldTexFile texFile, ILogger log, byte[] data, int startOffset, int length) { WorldData worldData = new WorldData(); var reader = new DataReader(data, startOffset, length); int numElements = reader.ReadInt32(); // 0 reader.Skip(12); // Skipping 3 ints int numCols = reader.ReadInt32(); // x10 int numRows = reader.ReadInt32(); // x14 reader.Skip(12); // Skipping 3 ints // x18 x1c x20 int elementArrayStart = reader.ReadInt32(); // x24 reader.Skip(8); // Skipping 2 ints int off38Cols = reader.ReadInt32(); int off38Rows = reader.ReadInt32(); int off38 = reader.ReadInt32(); reader.Skip(28); int texll = reader.ReadInt32(); int texur = reader.ReadInt32(); int texX0 = texll % 100; int texY0 = texll / 100; int texX1 = texur % 100; int texY1 = texur / 100; reader.Skip(4); int worldTexOffsetsOffset = reader.ReadInt32(); worldData.textureChunkOffsets = readTextureChunkOffsets(engineVersion, data, startOffset + worldTexOffsetsOffset, texX0, texY0, texX1+1, texY1); worldData.worldElements = new List<WorldElement>(numElements); for (int elementIdx = 0; elementIdx < numElements; ++elementIdx) { var element = new WorldElement(); if (EngineVersion.ReturnToArms == engineVersion) { reader.SetOffset(elementArrayStart + elementIdx * 0x3C); } else // Default to Dark Allience version { reader.SetOffset(elementArrayStart + elementIdx * 0x38); } int vifDataOffset = reader.ReadInt32(); if (EngineVersion.DarkAlliance == engineVersion) { int tex2 = reader.ReadInt32(); if (tex2 != 0) { log.LogLine("Tex2=" + tex2); } } int vifLen = reader.ReadInt32(); log.LogLine("-----------"); log.LogLine("vifdata: " + vifDataOffset + ", " + vifLen); float x1 = reader.ReadFloat(); float y1 = reader.ReadFloat(); float z1 = reader.ReadFloat(); float x2 = reader.ReadFloat(); float y2 = reader.ReadFloat(); float z2 = reader.ReadFloat(); element.boundingBox = new Rect3D(x1, y1, z1, x2 - x1, y2 - y1, z2 - z1); log.LogLine("Bounding Box: " + element.boundingBox.ToString()); int textureNum = reader.ReadInt32() / 0x40; log.LogLine("Texture Num: " + textureNum); int texCellxy = reader.ReadInt16(); int y = texCellxy / 100; int x = texCellxy % 100; if (EngineVersion.ReturnToArms == engineVersion) { x += texX0; y += texY0; } if (textureNum != 0) { if (EngineVersion.ReturnToArms == engineVersion) { element.Texture = texFile.GetBitmapRTA(x, y, textureNum); } else { element.Texture = texFile.GetBitmap(worldData.textureChunkOffsets[y, x], textureNum); } } if (element.Texture != null) { log.LogLine("Found in texture chunk: " + x + ", " + y); } var vifLogger = new StringLogger(); int texWidth = 100; int texHeight = 100; if (element.Texture != null) { texWidth = element.Texture.PixelWidth; texHeight = element.Texture.PixelHeight; } byte nregs = data[startOffset + vifDataOffset + 0x10]; int vifStartOffset = (nregs + 2) * 0x10; element.VifDataOffset = startOffset + vifDataOffset + vifStartOffset; element.VifDataLength = vifLen*0x10 - vifStartOffset; element.model = decodeModel(engineVersion, vifLogger, data, startOffset + vifDataOffset + vifStartOffset, vifLen * 0x10 - vifStartOffset, texWidth, texHeight); if (EngineVersion.ReturnToArms == engineVersion) { int unk = reader.ReadInt16(); log.LogLine("Unknown: " + unk); } int posx = reader.ReadInt16(); int posy = reader.ReadInt16(); int posz = reader.ReadInt16(); log.LogLine("Position : " + posx + ", " + posy + ", " + posz); element.pos = new Vector3D(posx / 16.0, posy / 16.0, posz / 16.0); if (EngineVersion.ReturnToArms == engineVersion) { // Just a guess, maybe wrong. element.pos = new Vector3D(posx / 16.0, posz / 16.0, posy / 16.0); } // I don't think RTA uses this flags scheme. From the data it looks like there are // 2 shorts (or possibly floats) following. int flags = reader.ReadInt32(); if ((flags & 0x01) == 0) { log.LogLine("Flags : " + HexUtil.formatHexUShort(flags & 0xFFFF)); element.cosAlpha = (flags >> 16) / 32767.0; element.sinAlpha = reader.ReadInt16() / 32767.0; log.LogLine("cos alpha : " + element.cosAlpha); log.LogLine("sin alpha : " + element.sinAlpha); log.LogLine("alpha(cos, sin): " + Math.Acos(element.cosAlpha) * 180.0 / Math.PI + ", " + Math.Asin(element.sinAlpha) * 180.0 / Math.PI); element.usesRotFlags = false; } else { reader.ReadInt16(); // not necessary but makes the code more obvious. log.LogLine("Flags : " + HexUtil.formatHex(flags)); element.xyzRotFlags = (flags >> 16) & 7; element.usesRotFlags = true; log.LogLine("Rot Flags : " + element.xyzRotFlags); } element.negYaxis = (flags & 0x40) == 0x40; if (EngineVersion.ReturnToArms == engineVersion) { flags = 0; element.usesRotFlags = true; log.LogLine("Forcing flags to 0 until we know the format better"); } worldData.worldElements.Add(element); } return worldData; }