public frmEncounterGroupEditor(List <IZone> Zones, FOGAMEParser GameParser, EncounterGroupParser GroupParser, DialogListParser DialogParser, MSGParser FOObj, MSGParser FODLG, DefineParser DefineParser) { this.Zones = Zones; this.FODLG = FODLG; this.DefineParser = DefineParser; this.GameParser = GameParser; this.GroupParser = GroupParser; this.DialogParser = DialogParser; InitializeComponent(); LoadCrTypeDefines(); LoadArmorProtos(Config.PathArmorProtos, Config.PathHelmetProtos, FOObj); foreach (ArmorProto ItProt in ArmorProtos) { AddArmorProtoToCmb(ItProt, cmbArmorPid); } foreach (ArmorProto ItProt in HelmetProtos) { AddArmorProtoToCmb(ItProt, cmbHelmetPid); } cmbArmorPid.SelectedIndex = 0; cmbHelmetPid.SelectedIndex = 0; this.frmFilter = new frmFilter(this.DefineParser, null); }
public frmEncounterGroupEditor(List<IZone> Zones, FOGAMEParser GameParser, EncounterGroupParser GroupParser, DialogListParser DialogParser, MSGParser FOObj, MSGParser FODLG, DefineParser DefineParser) { this.Zones = Zones; this.FODLG = FODLG; this.DefineParser = DefineParser; this.GameParser = GameParser; this.GroupParser = GroupParser; this.DialogParser = DialogParser; InitializeComponent(); LoadCrTypeDefines(); LoadArmorProtos(Config.PathArmorProtos, Config.PathHelmetProtos, FOObj); foreach (ArmorProto ItProt in ArmorProtos) AddArmorProtoToCmb(ItProt, cmbArmorPid); foreach (ArmorProto ItProt in HelmetProtos) AddArmorProtoToCmb(ItProt, cmbHelmetPid); cmbArmorPid.SelectedIndex = 0; cmbHelmetPid.SelectedIndex = 0; this.frmFilter = new frmFilter(this.DefineParser, null); }