コード例 #1
0
        public void Draw(_Camera camera)
        {
            this.device.SetVertexBuffer(this.buffer);

            this.effect.CurrentTechnique = effect.Techniques["Technique1"];
            effect.Parameters["World"].SetValue(world);
            effect.Parameters["View"].SetValue(camera.GetView());
            effect.Parameters["Projection"].SetValue(camera.GetProjection());
            effect.Parameters["colorTexture"].SetValue(texture);
            effect.Parameters["colorTextureSnow"].SetValue(this.snowTexture);
            effect.Parameters["counter"].SetValue(counter);

            foreach (EffectPass pass in this.effect.CurrentTechnique.Passes)
            {
                pass.Apply();
                this.device.DrawUserPrimitives <VertexPositionTexture>(PrimitiveType.TriangleList, this.verts, 0, this.verts.Length / 3);
            }
        }
コード例 #2
0
        public void Draw(_Camera camera)
        {
            this.device.SetVertexBuffer(this.buffer);
            this.device.BlendState = BlendState.AlphaBlend;
            this.device.Indices    = this.iBuffer;

            this.effect.CurrentTechnique = effect.Techniques["Technique1"];
            this.effect.Parameters["World"].SetValue(world);
            this.effect.Parameters["View"].SetValue(camera.GetView());
            this.effect.Parameters["Projection"].SetValue(camera.GetProjection());
            this.effect.Parameters["time"].SetValue(this.time);
            this.effect.Parameters["colorTexture"].SetValue(seaTexture);

            foreach (EffectPass pass in this.effect.CurrentTechnique.Passes)
            {
                pass.Apply();
                //device.DrawUserIndexedPrimitives<VertexPositionTexture>(PrimitiveType.TriangleList, this.verts, 0, this.verts.Length, this.index, 0, 2);
                device.DrawUserIndexedPrimitives <VertexPositionTexture>(PrimitiveType.TriangleList, this.verts, 0, verts.Length, this.indexes, 0, this.indexes.Length / 3);
            }
        }
コード例 #3
0
ファイル: _HeightMap.cs プロジェクト: julianapotengy/Worlds
        public void Draw(_Camera camera)
        {
            this.effect.CurrentTechnique = this.effect.Techniques["Technique1"];
            this.effect.Parameters["World"].SetValue(this.world);
            this.effect.Parameters["View"].SetValue(camera.GetView());
            this.effect.Parameters["Projection"].SetValue(camera.GetProjection());
            this.effect.Parameters["colorTexture"].SetValue(this.grassTexture);
            this.effect.Parameters["colorTextureSnow"].SetValue(this.snowGrassTexture);
            this.effect.Parameters["counter"].SetValue(counter);

            foreach (EffectPass pass in this.effect.CurrentTechnique.Passes)
            {
                pass.Apply();

                this.device.DrawUserIndexedPrimitives(PrimitiveType.TriangleList,
                                                      this.verts,
                                                      0,
                                                      this.verts.Length,
                                                      this.indexes,
                                                      0,
                                                      this.indexes.Length / 3);
            }
        }