//attack on monsters public void Attack(WeakMonster monster) { int att = ThrowDice(this.damage); Console.WriteLine("Hitting monster with {0}", att); monster.GotHit(att); Console.WriteLine("Monster is left with {0}", monster.GetLifePoint()); }
static void Main(string[] args) { int bossKilled = 0; int strongMonsterKilled = 0; int weakMonsterKilled = 0; int i = 0; string name; //allow the user to create 4 warriors while (i < 4) { Console.WriteLine("Give the name of your Warrior {0} ", i); name = Console.ReadLine(); Warrior war = new Warrior(name); warriorsAlive.Add(war); i++; } do //while the player has warriors alive { Warrior war = (Workshop.Warrior)warriorsAlive[0]; while (war.IsAlive()) //as long as the current warrior is alive create monster to fight { int number = Dice.ThrowDice(3); switch (number) { case 1: //create a weak monster WeakMonster monsterW = new WeakMonster(); while (monsterW.IsAlive()) { war.Attack(monsterW); if (monsterW.IsAlive()) { monsterW.Attack(war); if (!war.IsAlive()) { break; } } } if (!monsterW.IsAlive()) { score += monsterW.GetPoint(); weakMonsterKilled++; } break; case 2: //create a strong monster StrongMonster monsterS = new StrongMonster(); while (monsterS.IsAlive()) { war.Attack(monsterS); if (monsterS.IsAlive()) { monsterS.Attack(war); if (!war.IsAlive()) { break; } } } if (!monsterS.IsAlive()) { score += monsterS.GetPoint(); monsterS.DropItem(war); strongMonsterKilled++; } break; case 3: //create a boss BossMonster boss = new BossMonster(); while (boss.IsAlive()) { war.Attack(boss); if (boss.IsAlive()) { boss.Attack(war); if (!war.IsAlive()) { break; } } } if (!boss.IsAlive()) { boss.DropItem(war); score += boss.GetPoint(); bossKilled++; } break; } } nbrOfDead++; } while (nbrOfDead != 4); //end of game Console.WriteLine("All your warriors are dead..."); Console.WriteLine("You still manage to get a score of {0}", score); Console.WriteLine("You killed {0} weak monsters, \n{1} strong monsters, \n{2} boss.", weakMonsterKilled, strongMonsterKilled, bossKilled); }