コード例 #1
0
        private void TryGetRenderProgress(object state)
        {
            if (EnumerateOpenedWindows.IsWindowVisible(this.progressLabelHwnd))
            {
                string changedText = null;

                lock (this.sync)
                {
                    var text = EnumerateOpenedWindows.GetWindowText(this.progressLabelHwnd);
                    if (!string.Equals(this.progressText, text))
                    {
                        this.progressText = text;
                        changedText       = text;
                    }
                }

                if (changedText != null)
                {
                    ProgressChanged?.Invoke(this, changedText);
                }
            }
            else
            {
                this.getRenderProgressTimer?.Dispose();
                this.getRenderProgressTimer = null;

                StartWaitForRenderTimer();

                this.progressText = string.Empty;
                ProgressChanged?.Invoke(this, this.progressText);
            }
        }
コード例 #2
0
        private void TryGetRenderProgress(object state)
        {
            if (!this.vrayMutex.WaitOne(TimeSpan.FromMilliseconds(100)))
            {
                return;
            }

            try
            {
                if (EnumerateOpenedWindows.IsWindowVisible(this.progressLabelHwnd))
                {
                    string changedText = null;

                    lock (this.sync)
                    {
                        var text = EnumerateOpenedWindows.GetWindowText(this.progressLabelHwnd);
                        if (!string.Equals(this.progressText, text))
                        {
                            this.progressText = text;
                            changedText       = text;
                        }
                    }

                    if (changedText != null)
                    {
                        ProgressChanged?.Invoke(this, changedText);
                    }
                }
                else
                {
                    this.getRenderProgressTimer?.Dispose();
                    this.getRenderProgressTimer = null;

                    StartWaitForRenderTimer();

                    this.progressText = string.Empty;
                    ProgressChanged?.Invoke(this, this.progressText);
                }
            }
            catch (Exception exc)
            {
                Trace.TraceError(exc.Message);
            }
            finally
            {
                this.vrayMutex.ReleaseMutex();
            }
        }