public Broadcaster() { // Save our hub context so we can easily use it // to send to its connected clients _hubContext = GlobalHost.ConnectionManager.GetHubContext<MoveShapeHub>(); _model = new ShapeModel(); _scoreString = new ScoreModel() { Score = "DYNAMIC SCORE UPDATE", Name = "" }; _modelUpdated = false; // Start the broadcast loop _broadcastLoop = new Timer( BroadcastShape, null, BroadcastInterval, BroadcastInterval); }
public Broadcaster() { // Save our hub context so we can easily use it // to send to its connected clients _hubContext = GlobalHost.ConnectionManager.GetHubContext <MoveShapeHub>(); _model = new ShapeModel(); _scoreString = new ScoreModel() { Score = "DYNAMIC SCORE UPDATE", Name = "" }; _modelUpdated = false; // Start the broadcast loop _broadcastLoop = new Timer( BroadcastShape, null, BroadcastInterval, BroadcastInterval); }
public void UpdateModel(ShapeModel clientModel) { clientModel.LastUpdatedBy = Context.ConnectionId; // Update the shape model within our broadcaster _broadcaster.UpdateShape(clientModel); }
public void UpdateShape(ShapeModel clientModel) { _model = clientModel; _modelUpdated = true; }