public CursorGameObject(Cursor cursor) : base("menu/cursor", new Vector2(cursor.mouse.X, cursor.mouse.Y)) { this.cursor = cursor; this.zindex = 1.0f; this.visible = false; }
public CursorGameObject(String texturePath, Cursor cursor) : base(texturePath, new Vector2(cursor.mouse.X, cursor.mouse.Y)) { this.cursor = cursor; this.zindex = 1.0f; this.visible = false; }
protected override void Initialize() { wordMineCursor = new Cursor(); wordMineSceneManager = new SceneManager( new List<Scene>() { new MenuScene(), new PlayScene(), new MenuScene() } ); base.Initialize(); }
public InteractableScene() : base() { this.cursor = Game1.wordMineCursor; }