/// <summary> /// 获取缓存中的AssetBundle /// </summary> public AssetBundle GetAssetBundleCache(string bundleName) { if (!BundleCacheExist(bundleName)) { return(null); } MyLoadedAssetBundle loadedBundle = m_LoadedAssetBundles [bundleName]; loadedBundle.assetBundleRefCount++; return(loadedBundle.assetBundle); }
/// <summary> /// 将assetbundle加入缓存中 /// </summary> public void AddBundleIntoCache(string bundleName, AssetBundle bundle) { Debug.LogFormat("Add bundle {0} into cache", bundleName); if (m_LoadedAssetBundles.ContainsKey(bundleName)) { string error = string.Format("there is already a loaded bundle named {0} in loading, please don't over load asset bundle", bundleName); Debug.LogError(error); return; } MyLoadedAssetBundle myLoadedBundle = new MyLoadedAssetBundle(bundle); m_LoadedAssetBundles.Add(bundleName, myLoadedBundle); Debug.Log(bundleName + "引用计数+1:" + (m_LoadedAssetBundles [bundleName].assetBundleRefCount).ToString()); }