コード例 #1
0
        public void EnterNextLevel()
        {
            DisableInteractivity();

            Player player = Player.mainPlayer;

            player.currentLevelIndex++;

            if (player.currentLevelIndex >= 50)
            {
                Debug.Log("通关");
                return;
            }

            if (player.currentLevelIndex > player.maxUnlockLevelIndex)
            {
                player.maxUnlockLevelIndex = player.currentLevelIndex;
            }

            GameManager.Instance.persistDataManager.SaveCompletePlayerData();

            GameLevelData levelData = GameManager.Instance.gameDataCenter.gameLevelDatas [player.currentLevelIndex];

            SetUpExploreView(levelData);

            EnableInteractivity();
        }
コード例 #2
0
        public void RefrestCurrentLevel()
        {
            mapGenerator.PrepareToResetMap();

            PlayerData playerData = GameManager.Instance.persistDataManager.LoadPlayerData();

            Player.mainPlayer.SetUpPlayerWithPlayerData(playerData);

            int gameLevel = Player.mainPlayer.currentLevelIndex;

            GameLevelData levelData = GameManager.Instance.gameDataCenter.gameLevelDatas [gameLevel];

            battlePlayerCtr.ResetAgent();

            if (monsterEntered != null)
            {
                monsterEntered.GetComponent <BattleMonsterController> ().ResetAgent();
                monsterEntered = null;
            }


            expUICtr.QuitFight();

            SetUpExploreView(levelData);
        }
コード例 #3
0
        private IEnumerator LoadExploreData()
        {
            yield return(null);

            GameLevelData levelData = GameManager.Instance.gameDataCenter.gameLevelDatas [Player.mainPlayer.currentLevelIndex];

            QuitHomeView();

            GameManager.Instance.UIManager.UnloadAllCanvasInSceneExcept(new string[] { "BagCanvas" });

            GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.exploreSceneBundleName, "ExploreCanvas", () => {
                TransformManager.FindTransform("ExploreManager").GetComponent <ExploreManager> ().SetUpExploreView(levelData);
            }, true, false);
        }
コード例 #4
0
        //Initializes the game for each level.
        public void SetUpExploreView(GameLevelData levelData)
        {
//			StartCoroutine ("SetUpExploreAfterDataReady",levelData);
//
//		}
//
//		private IEnumerator SetUpExploreAfterDataReady(GameLevelData levelData){
//
//			bool dataReady = false;
//
//			while (!dataReady) {
//
//				dataReady = GameManager.Instance.gameDataCenter.CheckDatasReady (new GameDataCenter.GameDataType[] {
//					GameDataCenter.GameDataType.UISprites,
//					GameDataCenter.GameDataType.GameLevelDatas,
////					GameDataCenter.GameDataType.Monsters,
//					GameDataCenter.GameDataType.NPCs,
//					GameDataCenter.GameDataType.ItemModels,
//					GameDataCenter.GameDataType.ItemSprites,
//					GameDataCenter.GameDataType.MapSprites,
//					GameDataCenter.GameDataType.Skills,
//					GameDataCenter.GameDataType.SkillSprites,
//				});
//
//				yield return null;
//			}



            if (!SoundManager.Instance.bgmAS.isPlaying ||
                SoundManager.Instance.bgmAS.clip.name != CommonData.exploreBgmName)
            {
                SoundManager.Instance.PlayBgmAudioClip(CommonData.exploreBgmName);
            }

            levelData.LoadAllData();

            currentLevelIndex = levelData.gameLevelIndex;

            mapGenerator.SetUpMap(levelData);

            ExploreUICotroller expUICtr = TransformManager.FindTransform("ExploreCanvas").GetComponent <ExploreUICotroller> ();

            expUICtr.SetUpExploreCanvas(levelData.gameLevelIndex, levelData.chapterName);

            battlePlayerCtr.InitBattlePlayer();

            EnableInteractivity();
        }