public void SetUpExploreCanvas(int gameLevelIndex, string gameLevelLocation) { unlockScrollDetail.InitUnlockScrollDetailHUD(true, null, UnlockItemCallBack, ResolveScrollCallBack); craftingRecipesDetail.InitCraftingRecipesHUD(true, UpdateBottomBar, CraftItemCallBack); npcUIController.InitNPCHUD(gameLevelIndex); pauseHUD.InitPauseHUD(true, null, null, null, null); if (!GameManager.Instance.UIManager.UIDic.ContainsKey("BagCanvas")) { GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.bagCanvasBundleName, "BagCanvas", () => { Transform bagCanvas = TransformManager.FindTransform("BagCanvas"); bagCanvas.GetComponent <BagViewController> ().SetUpBagView(false); }, true, true); } string gameLevelInCurrentLocation = MyTool.NumberToChinese(gameLevelIndex % 5 + 1); gameLevelLocationText.text = string.Format("{0} 第 {1} 层", gameLevelLocation, gameLevelInCurrentLocation); bpUICtr.InitExploreAgentView(); bpUICtr.SetUpExplorePlayerView(Player.mainPlayer); bmUICtr.InitExploreAgentView(); GetComponent <Canvas> ().enabled = true; }
public void SetUpExploreCanvas() { rejectNewUI = false; wordRecords = GameManager.Instance.gameDataCenter.currentMapWordRecords; transitionMask.gameObject.SetActive(true); pauseHUD.InitPauseHUD(true, ConfirmQuitToHomeView, null, null); wordHUD.InitWordHUD(true, QuitWordHUDCallBack, ChooseAnswerInWordHUDCallBack, ConfirmCharacterFillInWordHUDCallBack); creationView.ClearCharacterFragments(); if (!GameManager.Instance.UIManager.UIDic.ContainsKey("BagCanvas")) { GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.bagCanvasBundleName, "BagCanvas", null, false, true, false); } if (!GameManager.Instance.UIManager.UIDic.ContainsKey("NPCCanvas")) { GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.npcCanvasBundleName, "NPCCanvas", null, false, true, false); } gameLevelLocationText.text = string.Format("第{0}层", Player.mainPlayer.currentLevelIndex + 1); wordRecordText.text = string.Empty; if (wordRecords.Count > 0) { wordRecordText.text = wordRecords[wordRecords.Count - 1].spell; } bpUICtr.InitExploreAgentView(); bpUICtr.SetUpExplorePlayerView(Player.mainPlayer); bmUICtr.InitExploreAgentView(); GetComponent <Canvas>().enabled = true; transitionMask.color = Color.black; if (!Player.mainPlayer.isNewPlayer) { bool playerDataExist = DataHandler.FileExist(CommonData.playerDataFilePath); if (!playerDataExist) { GameManager.Instance.persistDataManager.SaveCompletePlayerData(); } transitionMask.gameObject.SetActive(false); //if (hasResetGame) //{ // //GameManager.Instance.persistDataManager.ResetPlayerDataToOriginal(); // transitionView.PlayTransition(TransitionType.ResetGameHint, delegate // { // transitionMask.gameObject.SetActive(false); // }); //} } else { ExploreManager.Instance.MapWalkableEventsStopAction(); transitionMask.gameObject.SetActive(true); TransitionType transitionType = GameManager.Instance.persistDataManager.versionUpdateWhenLoad ? TransitionType.VersionUpdate : TransitionType.Introduce; transitionView.PlayTransition(transitionType, delegate { GameManager.Instance.persistDataManager.versionUpdateWhenLoad = false; GameManager.Instance.UIManager.SetUpCanvasWith(CommonData.guideCanvasBundleName, "GuideCanvas", delegate { TransformManager.FindTransform("GuideCanvas").GetComponent <GuideViewController>().ShowNewPlayerGuide(delegate { ExploreManager.Instance.MapWalkableEventsStartAction(); }); }); transitionMask.gameObject.SetActive(false); }); } creationView.InitCharacterFragmentsHUD(SetUpSpellItemView); //wordRecords.Clear(); miniCameraSize = TransformManager.FindTransform("MiniMapCamera").GetComponent <Camera>().orthographicSize; LoadMiniMapTexture(); UpdateMiniMapDisplay(ExploreManager.Instance.battlePlayerCtr.transform.position); if (Player.mainPlayer.currentLevelIndex < CommonData.maxLevelIndex) { for (int i = 0; i < monstersInfoWithDisplayUI.Count; i++) { Transform monsterUI = monstersInfoWithDisplayUI[i].monsterUI; monsterUIPool.AddInstanceToPool(monsterUI.gameObject); } monstersInfoWithDisplayUI.Clear(); GetMonstersDataAndUI(); monstersDisplayView.InitMonsterDisplayView(monstersInfoWithDisplayUI); monsterUIPool.ClearInstancePool(); } }