コード例 #1
0
        public override void Do(RoleBase user, RoleBase target)
        {
            int tarHp  = target.Hp;
            int damage = damageBase;

            tarHp -= damage;

            Util.Input("           {0}_{1} 向 {2}_{3} 释放技能{4},造成 {5} 点伤害!!!",
                       user.name, user.id, target.name, target.id, name, damage);
            target.Hp = tarHp;
        }
コード例 #2
0
        public override void Do(RoleBase user, RoleBase target)
        {
            int hp     = target.Hp;
            int damage = damageBase;

            hp += damage;

            Util.Input("           {0}_{1} 向 {2}_{3} 释放技能{4},恢复 {5} 点生命值!!!",
                       user.name, user.id, target.name, target.id, name, damage);
            target.Hp = hp;
        }
コード例 #3
0
ファイル: Skill13.cs プロジェクト: BilldBird2000/WordGameV2.5
        public override void Do(RoleBase user, RoleBase target)
        {
            int hp     = target.Hp;
            int r      = Game._random.Next(0, 4);
            int damage = damageBase + r;

            hp -= damage;

            Util.Input("           {0}_{1} 向 {2}_{3} 释放技能{4},造成 {5} 点伤害!!!",
                       user.name, user.id, target.name, target.id, name, damage);
            target.Hp = hp;
        }
コード例 #4
0
ファイル: Skill04.cs プロジェクト: BilldBird2000/WordGameV2.5
        public override void Do(RoleBase user, RoleBase target)
        {
            int hp = target.Hp;
            //int damage = damageBase;
            int damage = Math.Min(hp, damageBase);

            hp -= damage;

            Util.Input("           {0}_{1} 向 {2}_{3} 释放技能{4},造成 {5} 点伤害, 恢复 {5} 点生命值!!!",
                       user.name, user.id, target.name, target.id, name, damage);
            target.Hp = hp;
            user.Hp  += damage;
        }
コード例 #5
0
        //将string类型的idList转换成int类型
        //当前版本目标不包括:召唤物和已死亡对象
        public bool FindTargetsID(List <RoleBase> liveList, RoleBase player)
        {
            try
            {
                List <int> enemyID = new List <int> ( );
                enemyID.Add(player.id);
                for (int i = 0; i < liveList.Count; i++)
                {
                    enemyID.Add(liveList [i].id);
                }
                for (int i = 0; i < idStrList.Count; i++)
                {
                    int id = Convert.ToInt32(idStrList [i]);
                    foreach (int EnemyID in enemyID)
                    {
                        if (id == EnemyID)
                        {
                            tarsIDList.Add(id);
                            break;
                        }
                    }

                    bool inList = InListCheck(id, tarsIDList);
                    if (inList)
                    {
                        //Util.Input ("技能释放对象: {0}" , id);
                    }
                    else
                    {
                        Util.Input("{0}是无效ID!", id);
                        return(false);
                    }
                }
            }
            catch
            {
                Util.Input("无效ID00000000!");
                return(false);
            }

            RemoveTheSameID(tarsIDList);
            return(true);
        }
コード例 #6
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        public List <RoleBase> ActSequence(RoleBase player, List <RoleBase> liveList)
        {
            List <RoleBase> actSeq = new List <RoleBase> ( );

            for (int s = maxSpeed; s > minSpeed; s--)
            {
                if (player.Speed == s)
                {
                    actSeq.Add(player);
                }
                for (int i = 0; i < liveList.Count; i++)
                {
                    if (liveList [i].Speed == s)
                    {
                        actSeq.Add(liveList [i]);
                    }
                }
            }

            return(actSeq);
        }
コード例 #7
0
        //解析第二段输入:tarsID
        public bool ParseTarsOrder(List <RoleBase> liveList, RoleBase player)
        {
            Util.Input("请输入目标ID (重新选择技能请输入back):");
            string import = Console.ReadLine( );

            tarsIDList = new List <int> ( );

            if (string.IsNullOrWhiteSpace(import))
            {
                if (matchSkill.skillProperty != SkillProperty.All)
                {
                    Util.Input("未输入目标,技能无法使用!");
                    return(false);
                }
                else
                {
                    //Util.Input ("全体技能>>>>>>");
                    Util.Input("惊喜不惊喜?意外不意外?>>>>>>");
                    return(AllTarsID(liveList));
                }
            }
            string [] idArr = import.Split(new char [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
            idStrList = new List <string> (idArr);

            if (idStrList == null)
            {
                Util.Input("找不到ID列表!");
                return(false);
            }
            if (idStrList.Count > 1)
            {
                if (matchSkill.skillProperty == SkillProperty.Single)
                {
                    Util.Input("当前技能为单体技能,目标无效!");
                    return(false);
                }
                else if (matchSkill.skillProperty == SkillProperty.Multi)
                {
                    return(FindTargetsID(liveList, player));
                }
                else
                {
                    Util.Input("全体技能...");
                    return(AllTarsID(liveList));
                }
            }
            else
            {
                if (idStrList [0] == "back")
                {
                    back = true;
                    return(true);
                }
                else
                {
                    if (matchSkill.skillProperty != SkillProperty.All)
                    {
                        return(FindTargetsID(liveList, player));
                    }
                    else
                    {
                        return(AllTarsID(liveList));
                    }
                }
            }
        }
コード例 #8
0
ファイル: Enemy01.cs プロジェクト: BilldBird2000/WordGameV2.5
 public override void UseSkill(RoleBase user, RoleBase target, SkillBase skill)
 {
     skill.Do(user, target);
 }
コード例 #9
0
 public virtual void Do(RoleBase user, RoleBase target)
 {
     Util.Input("释放技能!!");
 }
コード例 #10
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        //用比较ID的方法获得技能对象列表
        public List <RoleBase> IDToRole(List <int> tarsIDList, List <RoleBase> allList, RoleBase player)
        {
            //RemoveTheSameID (tarsIDList);
            List <RoleBase> tars = new List <RoleBase> ( );

            for (int i = 0; i < tarsIDList.Count; i++)
            {
                for (int j = 0; j < allList.Count; j++)
                {
                    if (tarsIDList [i] == allList [j].id)
                    {
                        tars.Add(allList [j]);
                    }
                    else if (tarsIDList [i] == player.id)
                    {
                        tars.Add(player);
                        break;
                    }
                }
            }
            return(tars);
        }
コード例 #11
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 public override void UseSkill(RoleBase user, RoleBase target, SkillBase skill)
 {
     base.UseSkill(user, target, skill);
 }
コード例 #12
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 public virtual void UseSkill(RoleBase user, RoleBase target, SkillBase skill)
 {
     skill.Do(user, target);
 }